TES Skyrim 0.114 beta
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Re: TES Skyrim 0.114 beta
Is the Sky Lighting effect a replacement for SSAO, or something in addition to it?
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- *master*
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Re: TES Skyrim 0.114 beta
Some screens of a "grid" bug which was mentioned above.
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Re: TES Skyrim 0.114 beta
таже проблема что и у dpeasant, правдо с небом всё нармально "не светится" но настройки его не работают, а так всё очень даже хорошо смотрится
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Re: TES Skyrim 0.114 beta
Is that noise appear only on objects near the camera or it's very noticable everywhere? Do you have changes of shadow distances in skyrimprefs.ini and which are? Btw this noise is for randomizing sampling and it's use bilateral filter to blur.
I'll check what is wrong with sky and fix it soon.
I'll check what is wrong with sky and fix it soon.
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Re: TES Skyrim 0.114 beta
@Boris :
noticeable in every dark zone, whatever the distance (but only in exterior zones of course).
Tried with different shadow distances, resolutions since this morning : no go, the same.
BTW : as another asked, is that a complement to usual SSAO, for example setting short range to SSAO and using Skylighting for longer distances ?
noticeable in every dark zone, whatever the distance (but only in exterior zones of course).
Tried with different shadow distances, resolutions since this morning : no go, the same.
BTW : as another asked, is that a complement to usual SSAO, for example setting short range to SSAO and using Skylighting for longer distances ?
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Re: TES Skyrim 0.114 beta
Oyama
SSAO and sky lighting are absolutely independent effects, but both do similar things for different world scales and how they are working. To use both is the best.
To all
I can't find the bug with sky, everything work correctly with SpeedHack and AntiBSOD set to false or true. I'll try other combinations of effects, but would be better if someone share enbseries.ini file.
RUSSIAN:
Не могу найти ошибку с небом, все работает правильно при SpeedHack и AntiBSOD выставленных false или true. Попробую разные комбинации эффектов, но было бы лучше если кто-то выложит enbseries.ini.
SSAO and sky lighting are absolutely independent effects, but both do similar things for different world scales and how they are working. To use both is the best.
To all
I can't find the bug with sky, everything work correctly with SpeedHack and AntiBSOD set to false or true. I'll try other combinations of effects, but would be better if someone share enbseries.ini file.
RUSSIAN:
Не могу найти ошибку с небом, все работает правильно при SpeedHack и AntiBSOD выставленных false или true. Попробую разные комбинации эффектов, но было бы лучше если кто-то выложит enbseries.ini.
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Re: TES Skyrim 0.114 beta
Here's my ini from 0.113, Boris.
OK about using both SSAO and Skylighting, once the "grain" or "grid " bug will be solved.
Someone posted some pics about that thing, and I reported also.
//++++++++++++++++++++++++++++++++++++++++++++++++
// ENBSeries
// visit http://enbdev.com for updates
// Copyright (c) 2007-2012 Boris Vorontsov
//++++++++++++++++++++++++++++++++++++++++++++++++
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true
[GAME]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableDetailedShadow=true
UseOriginalObjectsProcessing=false
EnableDepthOfField=true
EnableAmbientOcclusion=true
EnableSunRays=true
[BLOOM]
Quality=0
AmountDay=0.52
AmountNight=0.58
BlueShiftAmountDay=0.9
BlueShiftAmountNight=1.0
BloomRadius1=0.524
BloomRadius2=1.282
ContrastDay=1.3
ContrastNight=1.1
[CAMERAFX]
LenzReflectionIntensityDay=0.5
LenzReflectionIntensityNight=0.6
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.8
[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
SamplingQuality=0
SamplingRange=0.25
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.45
SourceTexturesScale=0.45
FilterQuality=0
AOAmount=0.8
ILAmount=1.6
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=1.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=0.6
[ENVIRONMENT]
DirectLightingIntensityDay=1.6
DirectLightingIntensityNight=1.0
DirectLightingCurveDay=1.1
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.2
SpecularAmountMultiplierDay=2.2
SpecularAmountMultiplierNight=2.5
SpecularPowerMultiplierDay=2.5
SpecularPowerMultiplierNight=2.45
SpecularFromLightDay=0.0
SpecularFromLightNight=0.25
AmbientLightingIntensityDay=1.345
AmbientLightingIntensityNight=0.9
AmbientLightingCurveDay=1.05
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.1
PointLightingIntensityDay=0.825
PointLightingIntensityNight=0.925
PointLightingCurveDay=1.3
PointLightingCurveNight=1.5
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.55
FogColorMultiplierDay=0.7
FogColorMultiplierNight=0.6
FogColorCurveDay=0.8
FogColorCurveNight=1.0
ColorPowDay=0.3
ColorPowNight=0.9
[SKY]
Enable=true
StarsIntensity=1.2
StarsCurve=1.0
AuroraBorealisIntensity=0.5
AuroraBorealisCurve=0.5
CloudsIntensityDay=1.45
CloudsIntensityNight=0.9
CloudsCurveDay=1.2
CloudsCurveNight=1.6
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.10
GradientIntensity=0.8
GradientDesaturation=0.1
GradientTopIntensityDay=1.0
GradientTopIntensityNight=1.2
GradientTopCurveDay=0.5
GradientTopCurveNight=1.0
GradientMiddleIntensityDay=3.4
GradientMiddleIntensityNight=0.9
GradientMiddleCurveDay=0.75
GradientMiddleCurveNight=1.0
GradientHorizonIntensityDay=4.4
GradientHorizonIntensityNight=0.9
GradientHorizonCurveDay=0.5
GradientHorizonCurveNight=0.9
SunIntensity=2.5
SunDesaturation=0.0
SunCoronaIntensity=2.0
SunCoronaCurve=0.8
SunCoronaDesaturation=0.0
MoonIntensity=1.0
MoonCurve=1.0
MoonDesaturation=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.5
SubSurfaceScatteringMultiplierNight=0.7
SubSurfaceScatteringPowerDay=20.2
SubSurfaceScatteringPowerNight=20.4
[LIGHTSPRITE]
IntensityDay=0.9
IntensityNight=1.1
CurveDay=1.2
CurveNight=1.1
[WINDOWLIGHT]
Intensity=4.6
Curve=0.65
[VOLUMETRICFOG]
IntensityDay=1.25
IntensityNight=0.5
CurveDay=1.0
CurveNight=0.6
[FIRE]
IntensityDay=1.2
IntensityNight=1.8
CurveDay=0.65
CurveNight=0.8
[COLORCORRECTION]
UsePaletteTexture=true
[SHADOW]
ShadowCastersFix=true
ShadowQualityFix=true
DetailedShadowQuality=-1
UseBilateralShadowFilter=true
ShadowObjectsFix=true
[DEPTHOFFIELD]
FadeTime=0.3
[RAYS]
SunRaysMultiplier=1.2
OK about using both SSAO and Skylighting, once the "grain" or "grid " bug will be solved.
Someone posted some pics about that thing, and I reported also.
//++++++++++++++++++++++++++++++++++++++++++++++++
// ENBSeries
// visit http://enbdev.com for updates
// Copyright (c) 2007-2012 Boris Vorontsov
//++++++++++++++++++++++++++++++++++++++++++++++++
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true
[GAME]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableDetailedShadow=true
UseOriginalObjectsProcessing=false
EnableDepthOfField=true
EnableAmbientOcclusion=true
EnableSunRays=true
[BLOOM]
Quality=0
AmountDay=0.52
AmountNight=0.58
BlueShiftAmountDay=0.9
BlueShiftAmountNight=1.0
BloomRadius1=0.524
BloomRadius2=1.282
ContrastDay=1.3
ContrastNight=1.1
[CAMERAFX]
LenzReflectionIntensityDay=0.5
LenzReflectionIntensityNight=0.6
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.8
[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
SamplingQuality=0
SamplingRange=0.25
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.45
SourceTexturesScale=0.45
FilterQuality=0
AOAmount=0.8
ILAmount=1.6
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=1.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=0.6
[ENVIRONMENT]
DirectLightingIntensityDay=1.6
DirectLightingIntensityNight=1.0
DirectLightingCurveDay=1.1
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.2
SpecularAmountMultiplierDay=2.2
SpecularAmountMultiplierNight=2.5
SpecularPowerMultiplierDay=2.5
SpecularPowerMultiplierNight=2.45
SpecularFromLightDay=0.0
SpecularFromLightNight=0.25
AmbientLightingIntensityDay=1.345
AmbientLightingIntensityNight=0.9
AmbientLightingCurveDay=1.05
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.1
PointLightingIntensityDay=0.825
PointLightingIntensityNight=0.925
PointLightingCurveDay=1.3
PointLightingCurveNight=1.5
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.55
FogColorMultiplierDay=0.7
FogColorMultiplierNight=0.6
FogColorCurveDay=0.8
FogColorCurveNight=1.0
ColorPowDay=0.3
ColorPowNight=0.9
[SKY]
Enable=true
StarsIntensity=1.2
StarsCurve=1.0
AuroraBorealisIntensity=0.5
AuroraBorealisCurve=0.5
CloudsIntensityDay=1.45
CloudsIntensityNight=0.9
CloudsCurveDay=1.2
CloudsCurveNight=1.6
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.10
GradientIntensity=0.8
GradientDesaturation=0.1
GradientTopIntensityDay=1.0
GradientTopIntensityNight=1.2
GradientTopCurveDay=0.5
GradientTopCurveNight=1.0
GradientMiddleIntensityDay=3.4
GradientMiddleIntensityNight=0.9
GradientMiddleCurveDay=0.75
GradientMiddleCurveNight=1.0
GradientHorizonIntensityDay=4.4
GradientHorizonIntensityNight=0.9
GradientHorizonCurveDay=0.5
GradientHorizonCurveNight=0.9
SunIntensity=2.5
SunDesaturation=0.0
SunCoronaIntensity=2.0
SunCoronaCurve=0.8
SunCoronaDesaturation=0.0
MoonIntensity=1.0
MoonCurve=1.0
MoonDesaturation=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.5
SubSurfaceScatteringMultiplierNight=0.7
SubSurfaceScatteringPowerDay=20.2
SubSurfaceScatteringPowerNight=20.4
[LIGHTSPRITE]
IntensityDay=0.9
IntensityNight=1.1
CurveDay=1.2
CurveNight=1.1
[WINDOWLIGHT]
Intensity=4.6
Curve=0.65
[VOLUMETRICFOG]
IntensityDay=1.25
IntensityNight=0.5
CurveDay=1.0
CurveNight=0.6
[FIRE]
IntensityDay=1.2
IntensityNight=1.8
CurveDay=0.65
CurveNight=0.8
[COLORCORRECTION]
UsePaletteTexture=true
[SHADOW]
ShadowCastersFix=true
ShadowQualityFix=true
DetailedShadowQuality=-1
UseBilateralShadowFilter=true
ShadowObjectsFix=true
[DEPTHOFFIELD]
FadeTime=0.3
[RAYS]
SunRaysMultiplier=1.2
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim 0.114 beta
Is that the problem?ProxyLibrary=d3d9_smaa.dll
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Re: TES Skyrim 0.114 beta
Thanks for the update Boris.
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Re: TES Skyrim 0.114 beta
@Boris :
No, I tried without it.
Here's my setup and what I did :
Nvidia GTX580 x2 (tried with SLI enabled/disabled)
Last 304.79 beta
All optimizations disabled from game, no AF, no AA, no Transparency AA
With and without SMAA
All optimizations disabled from driver
No sharpening effects
No FXAA or external shaders
Load bias clamped to 0
Tried all values for filter
Tried disable SSAO_SSIL
All optimizations from FIX sections set to false (except Anti BSOD, gamebugs and parallaxbugs)
No, I tried without it.
Here's my setup and what I did :
Nvidia GTX580 x2 (tried with SLI enabled/disabled)
Last 304.79 beta
All optimizations disabled from game, no AF, no AA, no Transparency AA
With and without SMAA
All optimizations disabled from driver
No sharpening effects
No FXAA or external shaders
Load bias clamped to 0
Tried all values for filter
Tried disable SSAO_SSIL
All optimizations from FIX sections set to false (except Anti BSOD, gamebugs and parallaxbugs)
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop