Boris ,
please dont give up skyrim VR. check this video, to see what is possible with youre enb. I want to say thank you, what you have done already with this.
imagine this with detailed shadows. maybe i can test for you the code? that you coded blind ?
TES Skyrim VR 0.410
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- *blah-blah-blah maniac*
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Re: TES Skyrim VR 0.410
When i work not blindly it takes hundreds of game restarts for some features and days of coding. I can't imagine doing things remotely.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *master*
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Re: TES Skyrim VR 0.410
okay .. I must have underestimated your work. sry for this.
May I ask whether it is possible to transfer the code for ambientlightingcolor from se? I always miss this feature.
would be my last request before you bury skyrim VR.
May I ask whether it is possible to transfer the code for ambientlightingcolor from se? I always miss this feature.
would be my last request before you bury skyrim VR.
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- *blah-blah-blah maniac*
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Re: TES Skyrim VR 0.410
Porting is easy, but it need patching for some objects manually by browsing game world everywhere and see where it's not applied correctly or where shader compilation failed. In SE and LE this usually take 1-2 weeks of testing and updates from reported bugs by users too. Forget it, any graphics related things are not moddable without helmet.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *blah-blah-blah maniac*
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Re: TES Skyrim VR 0.410
Version updated, download again
Fixed subdermal color cropping bug of subsurface scattering.
Fixed subdermal color cropping bug of subsurface scattering.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7