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TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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- *sensei*
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Re: TES Skyrim
WOW miss a day or two here and things really move on, with some amazing pictures and a new version to play with... thank Boris for you continued work on this
A few still on .113
A few still on .113
Thank you PMindPMind wrote:
This one is absolutely fantastic. Amazing.
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2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit
2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit
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- *master*
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Re: TES Skyrim
These 2 are fantastic.DogStar wrote:WOW miss a day or two here and things really move on, with some amazing pictures and a new version to play with... thank Boris for you continued work on this
A few still on .113
Thank you PMindPMind wrote:
This one is absolutely fantastic. Amazing.
On a side note, I've been trying to lighten up the dark areas (shadows) with v.114 with little success. So if you guys have any suggestions or insights into the issue, I'd love to hear them. I've been playing with directlighting and ambient lighting mostly and they don't have much effect.
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- *master*
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Re: TES Skyrim
@Johnny5srv:
[SKYLIGHTING]
FilterQuality=0
AmbientMinLevel=0.15
these new values are responsible for the dark areas. You can lighten up the shadows by decreasing the second the value iirc.
[SKYLIGHTING]
FilterQuality=0
AmbientMinLevel=0.15
these new values are responsible for the dark areas. You can lighten up the shadows by decreasing the second the value iirc.
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English isn't my native language
CPU: i7 3770K @ 3,4 GHz (3,9 GHz with Turbo); RAM: Corsair 8 GB DDR3 1600 MHz; GPU: Asus GTX 980 Strix; Mainboard: Asrock Z77 Pro 3; SSD: Samsung 830 128 GB; HDD: 2 TB
English isn't my native language
CPU: i7 3770K @ 3,4 GHz (3,9 GHz with Turbo); RAM: Corsair 8 GB DDR3 1600 MHz; GPU: Asus GTX 980 Strix; Mainboard: Asrock Z77 Pro 3; SSD: Samsung 830 128 GB; HDD: 2 TB
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- *master*
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Re: TES Skyrim
Thank you. I'll try lowering the second value. I can't see filter quality effecting this issue.
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Re: TES Skyrim
So it looks like raising the second value lighten up the dark areas, in case anyone was wondering. The new feature does de-saturate the sky though. I also noticed my grass didn't have shadows for the longest time. bShadowsOnGrass=1 solved that. I noticed some people on here are missing shadows on their grass as well.
Last edited by Johnny5srv on 07 Jul 2012, 23:48, edited 1 time in total.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
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•••••••Youtube Channel•••••Skyrim Screenshots•••••Skyrim Mods•••••••
7700K + GTX 1080
•••••••Youtube Channel•••••Skyrim Screenshots•••••Skyrim Mods•••••••
7700K + GTX 1080
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Re: TES Skyrim
Unreal: Phenomenal shots, live up to the name
Dogstar: Fantastic look and feel to those captures
Love this site.
A few interior shots and beginning of Elswyn mod (really, really dark with my settings--had to increase ambient a little just so could see where I was going). My Khajit is little too level though, haven't played it in months and not much even then.
Dogstar: Fantastic look and feel to those captures
Love this site.
A few interior shots and beginning of Elswyn mod (really, really dark with my settings--had to increase ambient a little just so could see where I was going). My Khajit is little too level though, haven't played it in months and not much even then.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Does someone have the same issue with the Flame Spell ALT-Tab and back in and it can happen that the Flame spell emits no Fire (becomes invisible) only the impacts can bee seen ?
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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- Joined: 17 Mar 2012, 13:34
- Location: Los Angeles
Re: TES Skyrim
Some new shots with Matso's DOF and bloom. I'm digging the combo of the two...
Thanks for looking!
Thanks for looking!