ENBSeries wrote: ↑18 Aug 2021, 07:05
ENBSeries do not magnify anything
Well, like I later said, it seems more like the red glow (and environment maps, and emissive effects) are being rendered at max brightness and ignoring the actual local brightness. That said, the image of the sleeping woman evidences a brighter red with ENB on than with ENB off (strict values: 60+ vs. 36). Even though this difference is probably due to an ENB brightness setting of some sort, it's a commonplace enough disparity that objects affected by this shortcoming are almost always significantly brighter with ENB on than vanilla. The above images of the ant / bottles should be ample evidence of that. I've verified it with several of the most popular New Vegas ENB presets (Rudy, etc.)
ENBSeries wrote: ↑18 Aug 2021, 07:05
You can't set ambient and lighting in vanilla game to zero to notice it, with enb you can.
I have sorted out ways of compensating for the brightness issue in almost every case, mainly by significantly reducing envmap scales in the affected meshes. It's not an ideal solution since it affects how the objects look under all circumstances, but it's far better than having them glow at night. The only cases where I have failed are water and skin. These still glow at night. I don't know how to tweak the meshes to reduce their glow. That's all I'm really after here. I'm hoping somebody with some .nif insight will step forward with the necessary magic formula. The only other thing to do is play the game with excessively bright nights/interiors, and thus disguise the glow outright.