TES Skyrim SE 0.460
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Re: TES Skyrim SE 0.460
You should find which parameters of water increase issue or remove it, also if it happen when using tfc is looking high above water. Which water mod used.
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Re: TES Skyrim SE 0.460
Nevermind, i disabled some shader lines for testing purposes and forgot to restore it back. Will be updated in few minutes.
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Re: TES Skyrim SE 0.460
Version updated, download again
Fixed water lod color bug.
Fixed water lod color bug.
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Re: TES Skyrim SE 0.460
Water in game do not have lighting at all no matter which parameters you change. So i added dependency from directional lighting as sun lighting basically.
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Re: TES Skyrim SE 0.460
Version updated, download again
Fixed ssao/ssil dependency from field of view.
Fixed ssao/ssil dependency from field of view.
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Re: TES Skyrim SE 0.460
Very minor thing, but I don't think the "EnableSeparateInteriorParameters" option for ComplexParticleLights does anything right now. Even with it disabled (unchecked) I can still modify Interior parameters and see a visual difference in-game.
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Re: TES Skyrim SE 0.460
Works properly on my side. Most likely you misunderstood how that parameter used. It only affect BigRangeScaleInterior.
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Re: TES Skyrim SE 0.460
Aah yup. If it's just for the BigRangeScale then I definitely misunderstood what it was for. Thanks Boris.
If you don't mind me asking, why was the choice made to only have it affect BigRangeScale and not also the other Interior parameters? Seems like an exception to the rest of the SeparateInterior toggles under other categories.
If you don't mind me asking, why was the choice made to only have it affect BigRangeScale and not also the other Interior parameters? Seems like an exception to the rest of the SeparateInterior toggles under other categories.
Last edited by Spongeman131 on 24 Aug 2021, 01:02, edited 1 time in total.