TES Skyrim SE 0.462

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

TES Skyrim SE 0.462

The Elder Scrolls Skyrim SE (SSE)

Added parallax fix. BSLightingShaderParallaxBug should be enabled in Engine Fixes mod. Not sure yet, need to test more, if something else dependent and can i remove this dependency.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.462

Version updated, download again
Added parallax terrain as optional parameter in [EFFECT] category.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 88
Joined: 22 Nov 2019, 16:40

Re: TES Skyrim SE 0.462

Woow, that sounds really nice! Im not using any parallax-meshes/textures right now, but maybe that will change with this new update! Thanks again for all your hard work Boris!

Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: TES Skyrim SE 0.462

Verrry sweet, thank you so much

Offline
User avatar
Posts: 18
Joined: 24 Mar 2018, 12:52
Location: The Netherlands

Re: TES Skyrim SE 0.462

Errr, question please ?

Does this still need the meshes and textures to be made ready for parallax, or will this work on any texture/mesh ?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 3136
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim SE 0.462

Without a doubt, yes.

Offline
Posts: 48
Joined: 28 Jan 2019, 01:44

Re: TES Skyrim SE 0.462

Hey Boris, is there any way to implement a water color filter? Like fog color filter, or horizon color filter? There's a bunch of instances/weathers where I feel like the water is electric blue when everything else looks natural. I'd love to be able to tone the blue filter down, but leave Red and Green alone

Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: TES Skyrim SE 0.462

Aers parallax worked via the vertex color shader only.
Is it the same for enb mesh parallax?
Vertex, yes, no, or doesn't matter works either way?
Terrain parallax map still in the alpha map of the diffuse, just like in LE?

I deleted all of aers files and downloaded the new d3d11.dll.
Activated it in the ini and it is active ingame with a checkmark.
Does parallax need any other new files?
Because neither terrain parallax, nor mesh parallax is working for me.

I did multiple big parallax mods over the years, so not a noob in recognizing the effect :)

Does parallax work for you guys? Screen please.

Offline
Posts: 16
Joined: 31 Aug 2021, 14:55

Re: TES Skyrim SE 0.462

Boris, thank you so much for your work!
It is strange that the fix also works when EnableTerrainParallax=false. That is, I have a parallax fix turned on immediately after replacing the d3d11.dll, no matter what is specified in the line EnableTerrainParallax.

Pfuscher, I have a fix working. Replaced only d3d11.dll as usual, disabled SSE Parallax Shader Fix (BETA). But I checked with the mod Vivid Landscapes - Whiterun Grounds and Walls - With or Without Parallax. Screens:

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.462

mcmull500
Water can't have color filter, because it is not global object, can be many types in the same place.

Pfuscher
Things are same as in LE. Parallax fix works always, but need parallax meshes and textures. Terrain parallax is toggled by parameter, because there is no mesh for it, uses alpha of diffuse texture.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply