Fallout 4 0.461

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Re: Fallout 4 0.461

Да, есть. Но они не всегда показываются, потому что компилятор глюкавый у мелкософта, бывает что выдает ошибку без лога.
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Re: Fallout 4 0.461

Hey Boris, thanks for all your work on the binaries! I ran into a little problem with the latest binaries for FO4. I certain situations, the Pip-Boy screen is blurred. The issue seems to be connected to subsurface scattering effect as well (though I don't use that). Toggling DOF doesn't help either. Not only the screen but also the hands look like they're out of focus. It happened after binaries version 0.355, previous don't have that issue. Any idea what could cause it?

Comparison with ENB toggled on and off:

https://i.imgur.com/OJlUS9w.png

https://i.imgur.com/Z50dZki.png

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Re: Fallout 4 0.461

What do you mean certain situations? Not always when use it? Then when it happens? I dont see any problem actually, pipboy is 3d object so all post processing is applied to it and only in version 0.399 i made a fix when subsurface scattering was applied to it because it have wrong shader properties.
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Re: Fallout 4 0.461

ENBSeries wrote: 04 Dec 2021, 23:09 What do you mean certain situations? Not always when use it? Then when it happens? I dont see any problem actually, pipboy is 3d object so all post processing is applied to it and only in version 0.399 i made a fix when subsurface scattering was applied to it because it have wrong shader properties.
I needed some time to really figure out when it happens. It seems to only happen when the sun directly shines on the screen. I noticed that subsurface scattering influences it too, but I don't use that effect, so its toggled off. Here is an example with screen in the shadow, and sun hitting it directly. Thanks for the hint, maybe I can do something tweaking the shader flags/properties on the Pip-Boy model.

https://i.imgur.com/JC6IQHS.png

https://i.imgur.com/xJg8zVw.png

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Re: Fallout 4 0.461

I dont see anything wrong there. Pipboy is 3d model, so it must respond to all lighting and effects, it's not fallout 3/nv.
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Re: Fallout 4 0.461

ENBSeries wrote: 05 Dec 2021, 10:28 I dont see anything wrong there. Pipboy is 3d model, so it must respond to all lighting and effects, it's not fallout 3/nv.
Yes that is correct, it reacts to lighting, as it should. I just wonder why it makes text and everything on screen seem like its out of focus. The hand model too by the way. I'll try to figure out what shader flag makes the Pip-Boy screen so blurry then.

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Re: Fallout 4 0.461

Could be bloom or lens effects
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Re: Fallout 4 0.461

ENBSeries wrote: 05 Dec 2021, 12:32 Could be bloom or lens effects
I think I got it. I noticed that the blurriness is reduced once I toggle EnableSubsurfaceScattering. When I leave it on, and reduce the Amount to 0.00, the issue is almost gone. So its definitely still connected to subsurface scattering effect, even if its toggled off.

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Re: Fallout 4 0.461

Then maybe you have some mod which change pipboy? Cause i did a fix against subsurface scattering for it before.
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Re: Fallout 4 0.461

ENBSeries wrote: 05 Dec 2021, 17:13 Then maybe you have some mod which change pipboy? Cause i did a fix against subsurface scattering for it before.
Its the vanilla Pip-Boy. My HUD and Pip-Boy color is white but that is a simple game setting, the mesh is untouched of course.
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