TES Skyrim SE 0.475
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.475
I meant parameters for grass collisions which you have to tweak so grass will react faster to movement. Elasticity or Flexibility values.
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Re: TES Skyrim SE 0.475
I'm only now noticed there is separated file for this.
parameters should be default.
[GRASSCOLLISIONS]
Decay=2.0
FadeRandomization=0.6
Elasticity=2.0
Flexibility=0.5
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Re: TES Skyrim SE 0.475
So change them to see if it helps.
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Re: TES Skyrim SE 0.475
I don't think it's about those settings.
Behavior in first person is strange for some reason.
I've recorded it.
https://www.youtube.com/watch?v=-o4emuDomfM
and it's not like it unbends behind me, more like it's bends/unbends randomly when i turn head around
there was some taller grass near solitude that i think was working ok with FP view, tho...
also checked without verdant -behavior is same
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Re: TES Skyrim SE 0.475
Did you try fully undress character?
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Re: TES Skyrim SE 0.475
Also if it not gonna help, then always welcome to discord for testing custom builds (not on the forum here, cause too much time consuming).
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Re: TES Skyrim SE 0.475
It will not require. But need to join discord
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Re: TES Skyrim SE 0.475
Is the sun-plugin on Majestic mountains still incompatible with ENB? The lighting in skyrim looks pretty weird at mid day due to how the sun acts like skyrim is on the equator, being 90 degrees up. All the lighting on terrain and objects looks so flat :/
If it is still incompatible, could something like ENB helper be modified to provide sun position or time of day if that is the issue?
If it is still incompatible, could something like ENB helper be modified to provide sun position or time of day if that is the issue?