TES Skyrim SE 0.475

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Joined: 28 Jan 2019, 01:44

Re: TES Skyrim SE 0.475

hey Boris this might seem like a daft question, but is there a way to bring back the too bright fog when FogColorCurve is below 1? it actually allowed for more customization for the distant volumetric fog to be brighter than the FogColor would normally allow, while not having to blow out the brightness on all near volumetric fog.

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Re: TES Skyrim SE 0.475

Curve is not designed to be below 1, just mistake that i forgot to set minimal limit and preset makers started to use wrong value, so i can't do anything now about it. It gets brighter because of how math works, curve = 0 makes result =1.
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Re: TES Skyrim SE 0.475

Gotcha. I was getting some nice results, I guess I thought of it as a feature and not a bug. Thanks for the info as always!

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Re: TES Skyrim SE 0.475

I know I've been posting a lot lately, but is there any way to add a color filter to point lights and ambient light, and/or FogDesaturation under [Environment]?

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Re: TES Skyrim SE 0.475

No. Point lights have all different colors, it's like to ask hairs color filter.
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Re: TES Skyrim SE 0.475

I have encountered a small problem.
The ENB I am using causes the intensity of magic effects (including effects like explosions) to dim, but when I turn off the ENB or am indoors, it is normal.
I tried adjusting the values of [particle] and [lightsprite], but it didn't help.
Can you please tell me the possible cause of this problem? I really like this enb.
Sorry but English is not my mother tongue, forgive my bad expression.

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Re: TES Skyrim SE 0.475

By your description it sounds like something caused by adaptation.

You could try to simply decrease AdaptationMax parameter in enbseries.ini but since the behavior is different in interiors and exteriors there must be something else at play too. Possibly the author of the preset has added separate adaptation parameters to enbeffect.fx for interiors and exteriors, or the intensity of the effects you mentioned is different.

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Re: TES Skyrim SE 0.475

Also could be setting of tonemap so it compress too much for exteriors. Easier to check if it's shader side problem is to replace enbeffect.fx by my official file and compare result. If issue still there, most likely it's enbseries.ini parameters, like all lighting made too intense and magic effects compared to lighting are weak.
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Re: TES Skyrim SE 0.475

Version updated, download again
Disabled effects for custom game menu screens.
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Re: TES Skyrim SE 0.475

What exactly are "custom game menu screens" ?
Are these the modified replacements for the main menu, before loading into the game ?
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