TES Skyrim VR 0.457

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*master*
Posts: 185
Joined: 13 Sep 2012, 08:17

Re: TES Skyrim VR 0.457

Hi Boris,

does the eb vr binary support the large LUTs?

How to upgrade my enb preset to work with large LUT instead of short LUT?

thank you.
Last edited by forbeatn on 07 Jul 2022, 16:24, edited 1 time in total.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim VR 0.457

My mod do not support lut at all, so it have to be implemented via external shaders and you ask wrong person cause i didn't such shaders. And size limited by texture size and vram.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*master*
Posts: 185
Joined: 13 Sep 2012, 08:17

Re: TES Skyrim VR 0.457

thank s for clarification boris.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim VR 0.457

If you have such shader, can find and modify there lut code. Simply count how many elements on the original texture and replace that number by new. Also this value can be stored as 1/N or N-1 or 1/(N-1), so change that too.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*master*
Posts: 185
Joined: 13 Sep 2012, 08:17

Re: TES Skyrim VR 0.457

ENBSeries wrote: 07 Jul 2022, 18:16 If you have such shader, can find and modify there lut code. Simply count how many elements on the original texture and replace that number by new. Also this value can be stored as 1/N or N-1 or 1/(N-1), so change that too.
wow..this worked for me. thx for helping me out. :good: I had to change the resolution value in the enbeffect.fx and the N-1 thing for 2 values.
I wanted to know because I wanted to test some other LUTs with my ENB, now I can :)

Do you know what are the graphic-advantages of using big LUTs instead of short LUTs?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim VR 0.457

Bigger lut means less banding artifacts for some colors.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*master*
Posts: 185
Joined: 13 Sep 2012, 08:17

Re: TES Skyrim VR 0.457

hey boris I have another question.

Would it be possible to work with different LUT on different weathers? with enb hepler VR. You could use it as a global Illumination effect for different kind of weathers.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim VR 0.457

Again, not possible if you don't know hlsl coding and asking me such things. Some folks did such thing, but don't know which preset use it.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 2
Joined: 24 Jul 2022, 03:06

Re: TES Skyrim VR 0.457

Hi Boris,

Just want to say that I appreciate you supporting Skyrim VR even though you have disdain for the software you need to test it. As a long time ENB user I also appreciate the immense effort you've put into the tool over the years and look forward to what creativity you help enable in the future.

Offline
Posts: 8
Joined: 24 Jul 2018, 23:13

Re: TES Skyrim VR 0.457

Hey Boris,
Thank you for working on the VR port of ENB for us.
Could particle lights (ENB Light) be a possible for VR version? I assume due to the stereo nature of VR that these effects may need to be implemented in a new way compared to desktop or is it simply might not be possible... This is taking performance concerns out of the equation because I can assume enb light will be heavy.
Thanks again
Post Reply