The Elder Scrolls Skyrim SE (SSE)
Fixed clouds shadow effect for close range objects with cubemaps and specular. Added dropdown box support for shader variables, example for it added to the enbeffect.fx.
TES Skyrim SE 0.477
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TES Skyrim SE 0.477
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Re: TES Skyrim SE 0.477
Hi, thanks for the update!
Is there a chance that in the future the cloud shadow effect will be corrected for light sources located not close, but far away?
[youtube]https://youtu.be/r01xVSubnNY[/youtube]
Is there a chance that in the future the cloud shadow effect will be corrected for light sources located not close, but far away?
[youtube]https://youtu.be/r01xVSubnNY[/youtube]
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Re: TES Skyrim SE 0.477
No, i did current fix as a solution with minimal performance cost. Full fix in dx11 is very much performance costly.
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Re: TES Skyrim SE 0.477
Thank you very much for the answer!
And a question about Skylighting:
Skylighting makes objects darker or lighter at a certain distance from the object, see the video ([youtube]https://youtu.be/yFyE7Qa2Uog[/youtube]). In the video, the Skylighting effect is twisted to the maximum for clarity, in the tuned preset it is not so noticeable, but still noticeable and limits the possibility of using Skylighting. Is there any way to avoid this, or is it a feature of Skylighting?
And a question about Skylighting:
Skylighting makes objects darker or lighter at a certain distance from the object, see the video ([youtube]https://youtu.be/yFyE7Qa2Uog[/youtube]). In the video, the Skylighting effect is twisted to the maximum for clarity, in the tuned preset it is not so noticeable, but still noticeable and limits the possibility of using Skylighting. Is there any way to avoid this, or is it a feature of Skylighting?
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Re: TES Skyrim SE 0.477
It's shadow resolution changes at some distance and it's used to compute effect.
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Re: TES Skyrim SE 0.477
Version updated, download again
Added ExpandHDR parameter to the [WATER] category which is required if you are using sky intensities over 25, but it may decrease performance on SLI or other multi gpu setups.
Added ExpandHDR parameter to the [WATER] category which is required if you are using sky intensities over 25, but it may decrease performance on SLI or other multi gpu setups.
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Re: TES Skyrim SE 0.477
Development halted? i hope you're doing okay Boris
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Re: TES Skyrim SE 0.477
Nope, development is not stopped. Just things not nice irl.
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Re: TES Skyrim SE 0.477
Version updated, download again
Reduced line transition bug some meters away from camera of skylighting effect. Added new parameters to access in the ENB SDK, like weather and time.
Reduced line transition bug some meters away from camera of skylighting effect. Added new parameters to access in the ENB SDK, like weather and time.
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Re: TES Skyrim SE 0.477
Hey Boris, the cloud shadow effect creates a terrain seam on the border to unloaded cells. Not sure if it always was the case, just noticed it today. Here a comparison with effect toggled on/off:
https://i.imgur.com/X2Sm9nX.png
https://i.imgur.com/ctinog6.png
https://i.imgur.com/X2Sm9nX.png
https://i.imgur.com/ctinog6.png