Grand Theft Auto V (GTA 5)
Added fixes for AltV multiplayer 9.5 or above.
GTA 5 0.471
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- *blah-blah-blah maniac*
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GTA 5 0.471
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: GTA 5 0.471
Version updated, download again
Fixed Rage plugin hook compatibility broken in previous release.
Fixed Rage plugin hook compatibility broken in previous release.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: GTA 5 0.471
здравствуйте, где можно _SPAM_ gta 5 ENB v0.471?
можно ссылку пожалуйста?
можно ссылку пожалуйста?
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Re: GTA 5 0.471
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: GTA 5 0.471
Version updated, download again
Added dropdown box support for shader variables, example for it added to the enbeffect.fx. Added support of changing quality and dropbox variables via enb sdk.
Added dropdown box support for shader variables, example for it added to the enbeffect.fx. Added support of changing quality and dropbox variables via enb sdk.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: GTA 5 0.471
Hi guys! Developers!
Could that be possible to import this enb or skyrim’s 0.482 to GTA San Andreas? Since there is pointlights and else, and i know complex shadows have problems but a bound meter could be added now behind player to check shadows that are out of bounds. And point/spotlight shadows would be a game changer!
Could that be possible to import this enb or skyrim’s 0.482 to GTA San Andreas? Since there is pointlights and else, and i know complex shadows have problems but a bound meter could be added now behind player to check shadows that are out of bounds. And point/spotlight shadows would be a game changer!
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Re: GTA 5 0.471
Nope, it's not ReShade and every version is exclusive. I dropped gtasa development completely after trilogy "remake".
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7