TES Skyrim SE 0.481

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TES Skyrim SE 0.481

The Elder Scrolls Skyrim SE (SSE)

Added complex parallax effect, it is enabled by default and replaces game one by the two pass parallax occlusion mapping.
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Re: TES Skyrim SE 0.481

Version updated, download again
Fixed bug with specular for parallax.
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Re: TES Skyrim SE 0.481

Version updated, download again
Added TextureQuality parameter for complex parallax which applies blur to height map to increase performance. Changed code of complex parallax to increase quality.
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Re: TES Skyrim SE 0.481

Version updated, download again
Added shadows for complex parallax, from sun light and all point lights, even those not casting shadows do cast now.
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Re: TES Skyrim SE 0.481

I don't see a download link anywhere and I need ENBSeries to continue my Skyrim SE.

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Re: TES Skyrim SE 0.481

Keep looking. It isn't that hard to find the download link. The first time that i downloaded ENBSeries in 2013, it took me 5 seconds to figure out where it was :D Or if it is so hard for you, just watch a video on Youtube asking the same question.
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Re: TES Skyrim SE 0.481

23 november 2022:
ENBSeries wrote: 22 Nov 2022, 21:13 Updated ENBSeries 0.481 for TES Skyrim SE without version change. Disabled parallax shadows from directional light for interiors to fix compatibility with mods which modify directional light dynamically.
But what if players don't use such mods ? Can it be toggleable instead of disabled ?

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Re: TES Skyrim SE 0.481

No, i dont want bug reports from that problem ever. And people widely use Lux which produce that bug.
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Re: TES Skyrim SE 0.481

Hmm, I understand about the bug reports, but "Lux" is not used by the majority of players. If I take unique download count of the "Unofficial Skyrim Special Edition Patch" as the whole number of players (I'm sure the number is much greater in reality, just using the "Unofficial Skyrim Special Edition Patch" because it has the largest download count) and then I take the unique download count of the "Lux", I get 15 times difference. So, one 15th (much less in reality) of the players use "Lux". And that will be the reason why the other players won't be able to use parallax shadows indoor ?
I used the "Lux" myself, but for a really short time - reason: "Lux" removes most of the interior fogs that (in my humble opinion) are important part for creating the right kind of atmosphere in the interiors. Especially when using multiple weathers. This will render most presets incompatible too. So, using "Lux" and ENB together takes away from both. Seems it's better to use one or the other. I'm no more using "Lux", but it would seem that it has negative influence over the game even if not installed... lol. (I like how the "Lux" looks, but removing the interior fogs is a no-go for me. Tried to adjust the ENB many ways, but just cannot get the same results without the interior fogs.)

So, I'm curious - is it maybe possible to make the parallax shadows from directional light for interiors disabled by default, but toggleable only from the ini file, not using ingame UI ?
(I can make a suggestion on the "Lux" download page to add the info about this setting not being compatible with "Lux")

Parallax shadows from directional light for interiors would give enormous visual boost. Much more than "Lux' or any other that kind of mod can do. It would also make possible to counteract the flickering lights problem by replacing shadow casting lights with regular lights and using the ENB shadows instead.

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Re: TES Skyrim SE 0.481

And that will be the reason why the other players won't be able to use parallax shadows indoor ?
I didn't say that. Shadow from directional light only turned off for interiors, but from point lights are all there. Directional light for interiors is buggy in the vanilla game anyway, you didn't check probably. It is usually white color and from bottom to the top direction or from one side to another. It don't have shadow also. Which way you believe making shadows for parallax textures of it will give some quality boost, if such light should be just set to zero in the [environment] category cause it is just a bug remained by bethesda? I will not do any toggles, why people have to waste performance to compute shadow from one extra light which is wrong itself?
It would also make possible to counteract the flickering lights problem by replacing shadow casting lights with regular lights and using the ENB shadows instead.
I see. You trying to argue when don't understand what you talking about. There is no replacement for shadows, they are different.
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