Oh, sorry, I misunderstood. So, only the parallax shadows from directional light are disabled for interiors and the shadows from sun light (there are a few interiors that use sunlight) and point lights are still enabled in interiors.ENBSeries wrote: ↑23 Nov 2022, 18:05I didn't say that. Shadow from directional light only turned off for interiors, but from point lights are all there. Directional light for interiors is buggy in the vanilla game anyway, you didn't check probably. It is usually white color and from bottom to the top direction or from one side to another. It don't have shadow also. Which way you believe making shadows for parallax textures of it will give some quality boost, if such light should be just set to zero in the [environment] category cause it is just a bug remained by bethesda? I will not do any toggles, why people have to waste performance to compute shadow from one extra light which is wrong itself?And that will be the reason why the other players won't be able to use parallax shadows indoor ?
I see. You trying to argue when don't understand what you talking about. There is no replacement for shadows, they are different.It would also make possible to counteract the flickering lights problem by replacing shadow casting lights with regular lights and using the ENB shadows instead.
I was mislead by the "Added shadows for complex parallax, from sun light and all point lights, even those not casting shadows." and when You mentioned disabling parallax shadows for
interior directional lights, I thought it was a package deal for all the added shadows. This was also the reason I wrote about the flickering lights thing. I thought that if the ENB can add shadows to the lights that are not shadow casting, it's possible to make all point lights to not shadow casting type and ENB would still add shadows to them.
Light flickering happens when there are more than 4 shadow casting lights shining per mesh. So naturally I thought of this sentence: "Added shadows for complex parallax, from sun light and all point lights, even those not casting shadows." and that's how I got the idea.