TES Skyrim VR 0.457

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Re: TES Skyrim VR 0.457

Not possible yet because of bug with rotation of particles in the game related to helmet rotation instead of stand still, so lights would be distorted too when rotating head.
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Re: TES Skyrim VR 0.457

Hey Boris,

Unfortunately, Subsurface Scattering is not working correctly when there are Blood Decals on body in SkyrimVR. The outline of the blood returns skin back to its no SSS version like this: https://imgur.com/a/P6LiCDj https://imgur.com/a/4jK0lZC

I just grabbed an axe and hit a few bandits I spawned with the axe until the decals appeared to test it.

This happens on a Vanilla setup with only ENB added. Gore is enabled in the ini ( bDisableAllGore=0 which is default ) so that blood would appear.

I created an esp to add "Alpha - Testing" and "Alpha - Blending" flags to blood impacts and their texture sets, but it doesn't fix the issue for skin decals.

Please advise.

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Re: TES Skyrim VR 0.457

I can confirm the same issue as :(

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Re: TES Skyrim VR 0.457

Version updated, download again
Added dropdown box support for shader variables, example for it added to the enbeffect.fx. Added support of changing quality and dropbox variables via enb sdk.
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Re: TES Skyrim VR 0.457

Version updated, download again
Added new parameters to access in the ENB SDK, like weather and time. Added FieldOfView variable to external shaders same as for SE and LE.
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Re: TES Skyrim VR 0.457

Hi guys,
Was wondering if were going to see a fix in VR for the subsurface scattering bug that causes things like blood textures and footprints and dragon fire to have big boxes around them? It seems fixed with non VR enb for SE but that introduces a whole bunch of other problems to figure out then just getting this sorted. Thanks!

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Re: TES Skyrim VR 0.457

This is vanilla game bug cause of wrong architecture of defer g-buffers. It took me lot of time to fix it for various objects, even in recent updates for SE did for some of them. I dont think it's something quick to do and the best way is to use alpha test for such meshes.
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Re: TES Skyrim VR 0.457

16 december 2022
Updated ENBSeries 0.457 for TES Skyrim VR without version change. Added compatibility with DLSS modification
cheers Boris !
:beer:

I guess now we will also need the VR version of shader tools updated to get released to use the DLSS upscaler mod, right ? .. or is there other ways to enjoy DLSS in VR right now ?
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Re: TES Skyrim VR 0.457

No idea, i had request about this and made it, author of dlss mod confirmed it works.
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Re: TES Skyrim VR 0.457

Oh ! It sounds good if he mentioned that his mod works for Skyrim VR too. I couldn't manage to yet but I will try harder with the available files on nexus.
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