TES Skyrim VR 0.485

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Re: TES Skyrim VR 0.485

I'm a new user. How do I download it?

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*master*
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Re: TES Skyrim VR 0.485

Hey Boris,

there seems to be a bug with dlss and eye adaption that is for example heavy used with my scenery enb preset.

If I use DLSS upscaler VR mod with enb eye adapion...enableing dlss is disabling the eye adaption effect..eye adaption doesnt work anymore :(

the autor of "Skyrim Upscaler VR - DLSS FSR2 XeSS" called PureDark wrote this regarding this issue:

"As for the SceneryENB adaption, if you just disable adaption it will be very bright, tweaking the value can make it go down but there's no way to make it work as intended cuz it's a BUG on enb's side, the eye adaption didn't take dynamic resolution into account."


Maybe you can fix this issue, boris?

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Re: TES Skyrim VR 0.485

I need preset for this to see myself
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Re: TES Skyrim VR 0.485

Nevermind, found it
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Re: TES Skyrim VR 0.485

Several hours experimenting trying to find what is wrong, but no positive progress. I see that adaptation texture is changing by intensity when scaling game resolution, but if force texture to be bigger in size (it's 1*1 pixel by default) then can't see anything wrong, mapped correctly. All dependent textures are fine too and properly scaled. Worse is that if i try to do experiments with it while game running, bug disappear, so must restart game every time, which is very annoying with helmet.
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Re: TES Skyrim VR 0.485

Hope fixed that bug. Game mesh have offset so for 1*1 texture computation with scaling not works properly, so replaced by my quad. Download mod again.
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Re: TES Skyrim VR 0.485

Hi Boris, thank you so much for fixing this! DLSS is amazing!

I made a little Skyrim VR ENB video with FSR/DLAA (just before you fixed the DLSS issue). I really think thanks to you and Scenery ENB, we are getting closer and closer to SE visuals.

https://youtu.be/Ye7krZbvy9k

If there is any chance you can give us more eye candies like complex parallax or terrain parallax it will really complete the experience.

Parallax already works well (second half of the video in Whiterun/Riften).

Even features that don't always work well in VR, Nubash (Scenery ENB author) figures out a way to make it look gorgeous. Like the wet specular effects in rain, and the adaption tricks he used to make up for lack of volumetric lighting.

I know software development doesn't quite work this way, but anything you turn on from SE, we will test it and figure out a way to make it look good in VR!

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Re: TES Skyrim VR 0.485

ENBSeries wrote: 09 Jan 2023, 02:52 Hope fixed that bug. Game mesh have offset so for 1*1 texture computation with scaling not works properly, so replaced by my quad. Download mod again.
thank you for trying to fix this issue!
Unfortunately eye adaptation still does not work with activated dlss.

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Re: TES Skyrim VR 0.485

Then i can't fix it, i dont have dlss and not gonna run it on my pc.
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Re: TES Skyrim VR 0.485

ENBSeries wrote: 09 Jan 2023, 14:47 Then i can't fix it, i dont have dlss and not gonna run it on my pc.
the author of the upscaling mod pureDark wrote about to reproduce the issue with console, maybe than you dont need dlss to test it?

PureDark wrote:

"This issue is that VR ENB didn't take dynamic resolution into account.
You can reproduce the issue by typing `dr height 0.5` and dr `width 0.5` in the console, and get the same issue."
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