TES Skyrim 0.114 beta

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Re: TES Skyrim 0.114 beta

shingouki
Reflection untouched. Is this another bug? Could you make comparison screenshots?

Johnny5srv
Screenshots of dark grass?
Parallax will not work at all in some areas, i can't capture required data everywhere without hooking process, which is will be done when latest version of official patch will be released.
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Re: TES Skyrim 0.114 beta

Shame about reverting back on the gradient shader - now that I'm used to the newer code, I've grown to like it as it somehow feels more realistic.

Boris, care to elaborate a bit on how the new shader was different? When you have time, that is.

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Re: TES Skyrim 0.114 beta

iBlurDeferredShadowMask=3
doesn't help here :(

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No go

Default enbseries.ini

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i'll test a little how i need to update my enbseries.ini to get it working again
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Re: TES Skyrim 0.114 beta

CruNcher
Default camera clipping plane do not allow to capture screenshots such close to objects like you did. Filtering not work near the camera clipping plane, it's about 1 cm or less, but how you stuck in this, i don't know. Could you share what kind of changes applied for that, then i'll check myself and try to adopt.

mindflux
All i can is to make new parameter for toggling sky shader, but this greatly increase amount of cries how shitty sky looks on user's screenshots (imho). Shader differ only by one line, where external parameter controlled by game is applied and it looks like simple color blending. There are no ways to simulate the same with old versions of mod and on the contrary.
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Re: TES Skyrim 0.114 beta

Got it either disabling Sky Lightning or setting AmbientMinLevel=0.5 fixed it for me :)

Though there is a huge speed drop

Sky Lightning Disabled = 45 fps

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Sky Lightning Enabled AmbientMinLevel=0.5 = 38 fps

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Sky Lightning Enabled AmbientMinLevel=0.05 (Default) = 38 fps

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Re: TES Skyrim 0.114 beta

Found another issue, this time with the games actual shadows. The shadow falloff point, where it stops rendering, is completely sharp instead of fading off. Pics below to show what i mean. You can see it in the shadows from the trees across the water from me, and switching to the v113 d3d9.dll fixes it. Im really loving they skylighting btw, thank you for all your hard work!

d3d9.dll (ENB v113)
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d3d9.dll (ENB v114)
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Re: TES Skyrim 0.114 beta

Boris: Alright, thanks for info. I had a feeling the new code had something to do with blending. Anyway, forget about it, I totally agree with you and can adapt to the old code later.

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Re: TES Skyrim 0.114 beta

karull
I'll check that.
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Re: TES Skyrim 0.114 beta

ENBSeries wrote:shingouki
Reflection untouched. Is this another bug? Could you make comparison screenshots?

Johnny5srv
Screenshots of dark grass?
Parallax will not work at all in some areas, i can't capture required data everywhere without hooking process, which is will be done when latest version of official patch will be released.
I'm not sure I understand what you mean in regards to the parallax. Did the last Bethesda patch cause it to stop working? The next patch could be several months away.=/


Picture of dark grass. I have shadows enabled for grass.

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Re: TES Skyrim 0.114 beta

The next official patch will coincide with Dawnguard's release.

Re: "dark grass," I think I can second the issue, at least somewhat. It was at night, near a bonfire, and the grass seemed like it wasn't receiving any light from the fire, thought the ground beneath it clearly WAS being lit. I don't have screenshot sadly, but if I notice it again I will definitely get a shot of it.
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