1 Yes
2 It is not discrete distance to say values. But generally consider that nearest is around 1.5 meter, far around 15 meters and futher.
TES Skyrim SE 0.484
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Re: TES Skyrim SE 0.484
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Re: TES Skyrim SE 0.484
where can I download this version enb?
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Re: TES Skyrim SE 0.484
enbdev.com > News > Download > TES Skyrim SE > v0.484 > click the arrow at the bottom to download latest.
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Re: TES Skyrim SE 0.484
Thanks. And since grasscollision parameters are also in enbseries.ini now, I presume I can delete the enbgrasscollisions.ini too ?
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Re: TES Skyrim SE 0.484
Yes. That file was for testing purposes to make newbies easier to find values and report which are okay by quality and performance.
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Re: TES Skyrim SE 0.484
I've been testing Dyndolod and found an issue with distantshadows - they look weird on tree lods. Anything that can be done besides disabling them ?
Distant shadows on:
![Image](https://i.imgur.com/WWggU6Z.jpg)
Distant shadows off:
![Image](https://i.imgur.com/jaJ1yyy.jpg)
Distant shadows on:
![Image](https://i.imgur.com/WWggU6Z.jpg)
Distant shadows off:
![Image](https://i.imgur.com/jaJ1yyy.jpg)
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Re: TES Skyrim SE 0.484
This is true, EVLAS introduce this problem. I found a way to kinda counteract this so its less visible - decrease directlighting value at night, dusk, dawn and sunrise and sunset. Its not perfect but at least you can run evlas and enb together with some modicum of consistency.Anubis wrote: ↑28 Dec 2022, 12:33Firstly: no, why whould it be obvious? I haven't seen it in another games.
Secondly: there's everything wrong in having such darkness around the character.
Thirdly: no-one is blaming anything, it's just a fact that these two mods are not fitting together very well. (ENB and EVLaS). It's now proven with images and from multiple sources.
People can use one or another or both - that's up to them. Both are very good mods. I'm just asking if anything could be done to make these work together even better. (Please don't crucify me for this)
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Re: TES Skyrim SE 0.484
Anubis
Nothing fixable.
Nothing fixable.
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Re: TES Skyrim SE 0.484
Ok, but how are the distant shadows implemented on tree lod ? Maybe there is something I can do with the lod ?
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Re: TES Skyrim SE 0.484
Distant shadows are detailed shadows, they use depth buffer. Bad model by detail - bad shadow.
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