TES Skyrim SE 0.484
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- Posts: 1
- Joined: 10 Feb 2023, 20:48
Re: TES Skyrim SE 0.484
Are there anyway I can download enb 0.483 or remove the complex material feature from 0.484? Complex material mess up too many of my armor and it would take tons of time to remove alpha channel from every armor.
-
Offline
- Posts: 25
- Joined: 10 Dec 2017, 01:42
- Location: Germany
Re: TES Skyrim SE 0.484
Thanks so much for fixing the skylighting bug Boris, much appreciated!
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.484
PhtaTMP
Not my problem that modders can't do things properly. I can remove complex material entirely.
Not my problem that modders can't do things properly. I can remove complex material entirely.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.484
Found something weird: every time I update ENB, I delete the enbcache folder and when starting the game the folder gets repopulated.
But now every time I start the game there is the compiling shaders message. So I checked and the folder remains empty.
But now every time I start the game there is the compiling shaders message. So I checked and the folder remains empty.
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim SE 0.484
As mentioned by Boris in the release notes, shader caching was removed due to SKSE plugins or perhaps a mod manager breaking it.
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.484
But there is still the message about compiling shaders and it takes extra time when loading the game. Now every time I start the game. (Before it was just sometimes, quite rarely)
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim SE 0.484
Yes, because there's no caching shaders need to compiled each time.
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.484
But that adds to the game startup time. How is this good ?
Where are these shaders compiled into now ? RAM ?
I alt-tabbed the game and checked the folder - empty even during the gameplay.
It worked before it seemed to me. At least the files were created into the cache folder and everything worked in game. No the difference is that files are not created and startup time is much longer.
Where are these shaders compiled into now ? RAM ?
I alt-tabbed the game and checked the folder - empty even during the gameplay.
It worked before it seemed to me. At least the files were created into the cache folder and everything worked in game. No the difference is that files are not created and startup time is much longer.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.484
This is the reason shader cache is removed. It works differnt, by deleting cache automatically. But only when run it without some crap mod which make this functionality not usable. It will not comes back, unless i find what application is that and ban it.every time I update ENB, I delete the enbcache folder
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.484
I didn't delete enbcache every time I updated ENB, until recently, when I discovered that the new compex terrain parallax did not work. I searched for an answer and someone suggested to delete the cache. After the deletion, cache was re-compiled and the complex terrain parallax started working. After that I started to manually delete the cache after every update. Just in case.
Is there something people can do to help to determine the crap that's the cause of the cache being not usable ?
Is there something people can do to help to determine the crap that's the cause of the cache being not usable ?