The Elder Scrolls Skyrim SE (SSE)
Fixed various bugs with water and made sharper looking displacement. Water For ENB mod was also updated to match recent changes. I found some places where game do not apply amplitude modifier, so patched such waters. For example near Solitude is one of such water which do not react properly for waves amplitude. Same happenened to caustics.
TES Skyrim SE 0.488
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TES Skyrim SE 0.488
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Re: TES Skyrim SE 0.488
Thanks for the updates!
Please clarify, is shader caching specially disabled in version 0.488?
Please clarify, is shader caching specially disabled in version 0.488?
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Re: TES Skyrim SE 0.488
Yes, it's disabled.
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Re: TES Skyrim SE 0.488
Version updated, download again
Various minor bug fixes and improvements for water.
Various minor bug fixes and improvements for water.
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Re: TES Skyrim SE 0.488
Are the bug fixes and improvements for water meant only for specific ENB water mod(s) or also for other water mods like Realistic Water Two ?
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Re: TES Skyrim SE 0.488
All waters. There are many tiny bugs or improvements, like some things exist in LE but not in SE or when character stands in water that shader have some visual differencies to the water with character away from it. Or when i forgot to set same scaling for all shaders, so some of them have higher amplitude of character waves than another. Or texture filtering type is different between waters.
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Re: TES Skyrim SE 0.488
Version updated, download again
Changed screenshots location to "screenshots" folder instead of game root. Decreased startup time as part of global optimization in progress. Added properly casted caustics on the water bottom from character waves. Removed static decals as no mod released with them and game have bug for them which i fixed, but that fix made dynamic decals not work properly (as they do not have game bug), such as footprints and hits from spells. Added workaround for reported recently black dots on bodies, maybe caused by some mod or driver bug.
Changed screenshots location to "screenshots" folder instead of game root. Decreased startup time as part of global optimization in progress. Added properly casted caustics on the water bottom from character waves. Removed static decals as no mod released with them and game have bug for them which i fixed, but that fix made dynamic decals not work properly (as they do not have game bug), such as footprints and hits from spells. Added workaround for reported recently black dots on bodies, maybe caused by some mod or driver bug.
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Re: TES Skyrim SE 0.488
You've been adding so many cool features, I'm very grateful that you're going back and reviewing for optimizations.
I absolutely realize that no feature ever comes free, so every last frame you're able to squeeze out of this decade old game is so very appreciated
Seeing what kind of new goodies you have for us has become a daily ritual for me. Love seeing your progress!
I absolutely realize that no feature ever comes free, so every last frame you're able to squeeze out of this decade old game is so very appreciated
Seeing what kind of new goodies you have for us has become a daily ritual for me. Love seeing your progress!
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Re: TES Skyrim SE 0.488
Version updated, download again
Added fix for blurred temporal antialiasing as DeblurGameTAA parameter in the enblocal.ini to toggle it, require game restart to apply changes and please never enable it in the shared presets, because without TAA this sharpening gives very aliased picture. Fixed crash with complex grass enabled for some AMD users. Fixed noisy shadows for AMD users.
Added fix for blurred temporal antialiasing as DeblurGameTAA parameter in the enblocal.ini to toggle it, require game restart to apply changes and please never enable it in the shared presets, because without TAA this sharpening gives very aliased picture. Fixed crash with complex grass enabled for some AMD users. Fixed noisy shadows for AMD users.
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Re: TES Skyrim SE 0.488
Version updated, download again
Fixed underwater caustics not applied properly with some mods which change sky mesh. Fixed stuttering issue caused by power management of some videocards.
Fixed underwater caustics not applied properly with some mods which change sky mesh. Fixed stuttering issue caused by power management of some videocards.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7