Why don't you update to the latest version?
TES Skyrim SE 0.494
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.494
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.494
I think it's not the update notifications, but the other ones. Tbh, I don't understand why these might annoy someone. My suggestion to blinit101 - don't read 'em, just wait until your game loads.
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.494
I will do what i want and what i need. Messages are made to fight with liars and incompetence of casuals, they will not be removed several months till almost all users read them. And there are tons of software with splash screens, nobody complains.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.494
Version updated, download again
Minor smoothing adjustments to edges of parallax.
Minor smoothing adjustments to edges of parallax.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.494
Version updated, download again
Disabled parallax shadow for objects with back lighting flag to avoid visual artifacts. Added complex material to non specular meshes to fix visual bugs with lod switching by distance.
Disabled parallax shadow for objects with back lighting flag to avoid visual artifacts. Added complex material to non specular meshes to fix visual bugs with lod switching by distance.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.494
Version updated, download again
Added dynamic cubemaps which activated for objects with 1px size cubemaps. Very useful to make reflective surfaces more realistic, including metallic of complex material. New parameter ForceDynamicCubemapEverywhere in the editor window is not stored in the enbseries.ini for compatibility with mods which strongly require static cubemaps, so if you need this effect, activate parameter ForceDynamicCubemapEverywhere every time.
Added dynamic cubemaps which activated for objects with 1px size cubemaps. Very useful to make reflective surfaces more realistic, including metallic of complex material. New parameter ForceDynamicCubemapEverywhere in the editor window is not stored in the enbseries.ini for compatibility with mods which strongly require static cubemaps, so if you need this effect, activate parameter ForceDynamicCubemapEverywhere every time.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.494
Version updated, download again
Added EnableDynamicCubemap parameter to toggle effect globally. Fixed bug with non updating exterior cubemap when forced dynamic cubemap everywhere parameter is disabled. Renamed parameter to ApplyDynamicCubemapEverywhere.
Added EnableDynamicCubemap parameter to toggle effect globally. Fixed bug with non updating exterior cubemap when forced dynamic cubemap everywhere parameter is disabled. Renamed parameter to ApplyDynamicCubemapEverywhere.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.494
Version updated, download again
Fixed overly bright dynamic cubemaps, which was caused by math of static cubemaps.
Fixed overly bright dynamic cubemaps, which was caused by math of static cubemaps.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
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Re: TES Skyrim SE 0.494
Version updated, download again
Added reflection parameters to the [EYE] category and applied dynamic cubemaps to eyes.
Added reflection parameters to the [EYE] category and applied dynamic cubemaps to eyes.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.494
Version updated, download again
Added skylighting influence on dynamic cubemaps and default cubemap texture as modders resource.
Added skylighting influence on dynamic cubemaps and default cubemap texture as modders resource.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7