skyrim SSE parallax _p vs _m?

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*blah-blah-blah maniac*
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Re: skyrim SSE parallax _p vs _m?

Both not possible.
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Re: skyrim SSE parallax _p vs _m?

So essentially the best/only solution would be to ensure meshes which use landscape terrain textures that have an alpha channel such as cliffs, will need to be pathed (or have a texture set) pathed to a copy of the texture but with the alpha channel instead of the height map?

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Re: skyrim SSE parallax _p vs _m?

I am not familiar with native modding, so can't answer that question.
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