The Elder Scrolls Skyrim SE (SSE)
Cumulative result of all optimizations, most of them already ported to non patreon version (on this site).
Added dynamic cubemaps which activated for objects with 1px size cubemaps. Very useful to make reflective surfaces more realistic, including metallic of complex material. New parameter ApplyDynamicCubemapEverywhere in the editor window is not stored in the enbseries.ini for compatibility with mods which strongly require static cubemaps, so if you need this effect, activate parameter ApplyDynamicCubemapEverywhere every time.
TES Skyrim SE 0.497p Patreon Edition
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
TES Skyrim SE 0.497p Patreon Edition
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.497p Patreon Edition
Version updated
Added EnableDynamicCubemap parameter to toggle effect globally. Fixed bug with non updating exterior cubemap when forced dynamic cubemap everywhere parameter is disabled. Renamed parameter to ApplyDynamicCubemapEverywhere.
Added EnableDynamicCubemap parameter to toggle effect globally. Fixed bug with non updating exterior cubemap when forced dynamic cubemap everywhere parameter is disabled. Renamed parameter to ApplyDynamicCubemapEverywhere.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.497p Patreon Edition
Version updated
Fixed overly bright dynamic cubemaps, which was caused by math of static cubemaps.
Fixed overly bright dynamic cubemaps, which was caused by math of static cubemaps.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.497p Patreon Edition
Version updated
Added reflection parameters to the [EYE] category and applied dynamic cubemaps to eyes.
Added reflection parameters to the [EYE] category and applied dynamic cubemaps to eyes.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.497p Patreon Edition
Version updated
Added skylighting influence on dynamic cubemaps and default cubemap texture as modders resource.
Added skylighting influence on dynamic cubemaps and default cubemap texture as modders resource.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 1
- Joined: 19 Oct 2023, 12:49
Re: TES Skyrim SE 0.497p Patreon Edition
how chould i get it
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.497p Patreon Edition
Use public version, almost all features ported from patreon to public release already.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7