Okay, thx, I will try that.mindflux wrote:@CosmicBlue: Sorry, I was a bit vague - many ENB setups use the enbeffect.fx with HD6's additions. I just checked and indeed so does Stakado's Realistic and Cinematic ENB. If Sir Stakado hasn't planted any mines in his files you should be able adjust brightness on-fly by pressing down 1 and then Page Up and Page Down.
TES Skyrim 0.114 beta
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Re: TES Skyrim 0.114 beta
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Re: TES Skyrim 0.114 beta
I'm also seeing patterning in the shadow with the latest .114. Unfortunately I deleted to older versions, but here is a screen from and older 114 v newer 114 [almost in the same place]. I've made no changed to SkyrimPrefs or ini... my enbsettings has slight changes, hence the colour difference.
.114 older
.114 latest.
A close up of the lines I see in shadows from a little distance, also see the same as Maken1 on faces to a lesser degree.
.114 older
.114 latest.
A close up of the lines I see in shadows from a little distance, also see the same as Maken1 on faces to a lesser degree.
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Re: TES Skyrim 0.114 beta
CruNcher
What is "brake downs" for lights? Low performance? Then may be range of objects drawed to light shadow is too huge (if light is shadowed)? Or somekind of script inside mod checking distances for all objects in scene. From gaphic side there are no other potential issues.
AmbientMinLevel - it not reduce noise actually, you should find how to turn on shadow filtering as it's enabled in original skyrimprefs.ini.
DogStar
Shadow filtering and processing is not same as sky lighting, your screenshot from shadows and i haven't tweaked their noise function.
What is "brake downs" for lights? Low performance? Then may be range of objects drawed to light shadow is too huge (if light is shadowed)? Or somekind of script inside mod checking distances for all objects in scene. From gaphic side there are no other potential issues.
AmbientMinLevel - it not reduce noise actually, you should find how to turn on shadow filtering as it's enabled in original skyrimprefs.ini.
DogStar
Shadow filtering and processing is not same as sky lighting, your screenshot from shadows and i haven't tweaked their noise function.
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Re: TES Skyrim 0.114 beta
I am having "shadow noise" bug too in latest version of v0114 (14/07/2012). I managed to get rid off it by setting AmbientMinLevel to 0.5 instead of 0.05. I have unmodified SkyrimPrefs.ini and none of my installed mods does anything with shadows. Additionally, there were no such bug for me in all previous versions of 0114. And btw, Boris - thank you for 0114 once again, my Skyrim, apart from above-mentioned bug, looks amazing!
Добавленно позже
And it seems that I also have constant crushes with latest 0114 build. Just found that. I can't run the game longer then 3-5 minutes without ctd. I am using nVidia GTX 570 btw, not ATi.
Добавленно позже
And it seems that I also have constant crushes with latest 0114 build. Just found that. I can't run the game longer then 3-5 minutes without ctd. I am using nVidia GTX 570 btw, not ATi.
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Re: TES Skyrim 0.114 beta
ENBSeries wrote:CruNcher
What is "brake downs" for lights? Low performance? Then may be range of objects drawed to light shadow is too huge (if light is shadowed)? Or somekind of script inside mod checking distances for all objects in scene. From gaphic side there are no other potential issues.
AmbientMinLevel - it not reduce noise actually, you should find how to turn on shadow filtering as it's enabled in original skyrimprefs.ini.
DogStar
Shadow filtering and processing is not same as sky lighting, your screenshot from shadows and i haven't tweaked their noise function.
@Boris
Moving pictures say more then thousand words (non ENB) but thx for the hint im currently on the hunt for this it happens only when this specific light is being used also in Normal Gameplay in several Places
http://www.mediafire.com/?nfzoo1duabxowgi
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Re: TES Skyrim 0.114 beta
CruNcher
If that light is a problem even without enbseries, then only idea is that it render to shadow or/and applied to too many objects of the scene by improperly huge lighting range. If it's enbseries only problem, then may be detailed shadows, as they compute then twice, for sun and for this light (but not such huge performance drop imho)?
EDIT: also as the light appear with lagging, probably out of video memory and game trying to allocate shadow render target. It's not funny, but NVidia allow to create render target textures in system memory which it marking for dma as non local video memory, this also huge performance drop. Decrease quality of textures to low and turn off antialiasing, if light will not be slow, then it's video memory (and Skyrim developers...).
If that light is a problem even without enbseries, then only idea is that it render to shadow or/and applied to too many objects of the scene by improperly huge lighting range. If it's enbseries only problem, then may be detailed shadows, as they compute then twice, for sun and for this light (but not such huge performance drop imho)?
EDIT: also as the light appear with lagging, probably out of video memory and game trying to allocate shadow render target. It's not funny, but NVidia allow to create render target textures in system memory which it marking for dma as non local video memory, this also huge performance drop. Decrease quality of textures to low and turn off antialiasing, if light will not be slow, then it's video memory (and Skyrim developers...).
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Re: TES Skyrim 0.114 beta
@Boris
Perfectly explained that's it memory usage is around 800 mb before i push the button after it its still 800 mb but additionally 400 mb are shared
my limit is 1 GB and so im above it the driver shares the memory and boom copy back and slow down, though i wonder for what it needs the additional memory in this case only drawing this light i could draw the torch and it's light and it wouldn't causing this slowdown but visually it would be even a bigger impact on the environment, i find it really strange why this light impacts so heavily without doing anything visually great then other lights.
Funny is also how this light looks when ENB is active it gets fully red circle in the dark should be the same here @ day compared to the torch light which gets just red but not like a neon color (i guess it's settings are overdone not well balanced for whatever reason, so it's lighting intensity properties are most probably the key as you said ).
Perfectly explained that's it memory usage is around 800 mb before i push the button after it its still 800 mb but additionally 400 mb are shared
my limit is 1 GB and so im above it the driver shares the memory and boom copy back and slow down, though i wonder for what it needs the additional memory in this case only drawing this light i could draw the torch and it's light and it wouldn't causing this slowdown but visually it would be even a bigger impact on the environment, i find it really strange why this light impacts so heavily without doing anything visually great then other lights.
Funny is also how this light looks when ENB is active it gets fully red circle in the dark should be the same here @ day compared to the torch light which gets just red but not like a neon color (i guess it's settings are overdone not well balanced for whatever reason, so it's lighting intensity properties are most probably the key as you said ).
Last edited by CruNcher on 15 Jul 2012, 16:38, edited 5 times in total.
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Re: TES Skyrim 0.114 beta
BTW: there was a mod some days ago on Nexus, trying to port Skyrim to 64bit and DirectX11...but now it's gone. Does someone know, what happend to it?CruNcher wrote:my limit is 1 GB and so
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Re: TES Skyrim 0.114 beta
CosmicBlue wrote:BTW: there was a mod some days ago on Nexus, trying to port Skyrim to 64bit and DirectX11...but now it's gone. Does someone know, what happend to it?CruNcher wrote:my limit is 1 GB and so
64 bit wouldn't help here in this case actually if the light would be coded to make use of the more registers it could i guess, the only thing that helps here in my case is getting memory usage lower so it fits fully in the GPU Ram without swapping over into the System Ram and they're different approaches possible to reach that.
I have to reevaluate normal game play all the scenes i saw these slowdowns changing every light seems awkward (though maybe someone already did that)
So the easiest way seems to get Memory utilization down (though in this case it's not very much headroom i need to avoid swapping) by lowering AA texture quality or other settings in skyrimprefs.ini that impact it (though i have the feeling for now somehow this would be only a quick workaround, without visually understanding the impact of changing it to fit)
PS: I see the difference the torch light intensity seems so low that it only impacts in dark environments this light seems so bright that it also impacts Days which is totally nonsense for this specific use case
Though torch 36343 also doesn't light up it's surrounding as heavy as the normal torch 1D4EC and causes the same impact @ Daylight very strange, something is really wrong here. Just to make it more clear the torch textures are exactly the same
Last edited by CruNcher on 15 Jul 2012, 17:03, edited 7 times in total.
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Re: TES Skyrim 0.114 beta
I was wrong, it seems that Skyrim launcher broke my load order then it was updating files form Steam Workshop. So 0114 itself don't cause ctd.megazogg wrote:Добавленно позже
And it seems that I also have constant crushes with latest 0114 build. Just found that. I can't run the game longer then 3-5 minutes without ctd. I am using nVidia GTX 570 btw, not ATi.