TES Skyrim SE 0.503

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TES Skyrim SE 0.503

The Elder Scrolls Skyrim SE (SSE)

Added boolean parameters HDRWeighting for each color filter to compute them with intensity, this allow to make short moments like red sunrise and sunset. Fixed wet surfaces from first person models which were broken several last versions. Fixed dark eyes in enblite mode.
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Re: TES Skyrim SE 0.503

Hi.
I found some strange bug in the sky when the parameters EnableProceduralSun=true, EnableCloudsScattering=true are enabled, which is like a barely noticeable transparent square
that moves with the camera and distorts, and slightly shifts the sky above it, its edge is clearly visible during camera movement, it is not visible in statics.

It is very difficult to catch this artifact on a static picture. But I made a screenshot where you can see it.

Also for the experiment, I installed a clean ENB with default settings.
Got the same effect by enabling ProceduralSun and playing with the CloudsScattering settings.
effect is visible only when camera is moving.

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Re: TES Skyrim SE 0.503

This issue was reported on discord by one person, nobody else have it, but now you do have. I tried to find out what is that and even disabled some code of the sun which should fix it, but then everything for clouds scattering and procedural sun turned off, which is unlogical to me. So that guy give up on testing and me too. If you have tons of time, can try to be lab mouse for long long testing in the discord. Btw, is that amd videocard? Cause that guy have amd.
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Re: TES Skyrim SE 0.503

I have a GTX 1650. I think everyone has the problem, it's just not obvious until you notice it and don't know exactly what to look for.

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Re: TES Skyrim SE 0.503

Not everyone have it. I asked on discord, nobody have, me either. And i know it happens with game temporal antialiasing only. What triggers it that's the big question, i am unable to find out myself, so people with bug must search themselves what to disable, which game setting maybe, to make it disappear. As i said, when i turn off code which may produce issue (but should not by logic), clouds scattering and procedural sun turns off for the guy who uses amd card and that is completely out of logic too. Except some shit intercept my code and break everything.
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Re: TES Skyrim SE 0.503

Version updated, download again
Added soul caim setting of sky as aurora. Removed tiling of water lod. Added partial compatibility with mods which modify path of the sun. Fixed bug of wet surfaces when entering interiors if dynamic cubemaps disabled. Increased x4 times resolution of dynamic cubemaps.
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Re: TES Skyrim SE 0.503

Version updated, download again
Added FixBlackCrush parameter to the [SKY] category, which eliminates game bug. Some weather mods and presets at certain weathers at the night may not have correct sky appearance with FixBlackCrush enabled, because they are tweaked to match buggy sky. Do not turn on this feature, unless you make preset for really dark HDR nights. Fixed rare bug with clouds scattering when temporal antialiasing is enabled.
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Re: TES Skyrim SE 0.503

Yes, the sky bug I described above has been fixed. Good job!


I would like to draw your attention to another bug

[REFLECTION]
Amount=1.0
AmountInterior=1.0

with these values, a green crap appears.
here are screenshots with an example.

AmountInterior=0.0
download/file.php?mode=view&id=2013

AmountInterior=1.0
download/file.php?mode=view&id=2012

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Re: TES Skyrim SE 0.503

It is game bug and i am not interested to fix it, because already did for some objects and it's too much bother to patch shaders.
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Re: TES Skyrim SE 0.503

Nevermind, i did fix for those green objects, will be in the next update.
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