@Maken1
Perhaps I'm a little late and you've already resolved this, but for anyone else that's having this issue (strange black grid/scanline overlay on the screen), change your iBlurDeferredShadowMask value back to normal (3) in skyrimprefs.ini. I had the same issue and it's gone now.
I'm pretty sure anyone who followed the nvidia tweak guide and modified that value will have trouble with some of the latest enb configs.
TES Skyrim 0.114 beta
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Re: TES Skyrim 0.114 beta
Hi capncrunch, how are you?capncrunch wrote:@Maken1
Perhaps I'm a little late and you've already resolved this, but for anyone else that's having this issue (strange black grid/scanline overlay on the screen), change your iBlurDeferredShadowMask value back to normal (3) in skyrimprefs.ini. I had the same issue and it's gone now.
I'm pretty sure anyone who followed the nvidia tweak guide and modified that value will have trouble with some of the latest enb configs.
No man, you are not late im still dealing with it and others problems that are not because enb, its my system as well ( hardware limits ). Id minimized some the problem using more values on the " AmbientMinLevel " , something like +0.3 / 0.45 ( recommended from one user ) at cost of less effect.
Have you try more than 3 on the iBlurDeferredShadowMask? something like 5 or 7 ?
This happen if i use 5 or 7
and this is if i use 3 ( as you recommended as well )
more close you are, more detailed is the problem ( Boris already told about this problem ). In other hand in my case again even at mid range distance is still noticeable the problem ( using AmbientMinLevel=0.1 or 0.2 ).
IF you try more than 3, tell me how it was for you and try if you want AmbientMinLevel=0.45.
Thanks - greetings .
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- *sensei*
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Re: TES Skyrim 0.114 beta
I'm already on 3 myself... my only chages to Skyrimprefs is using bFloatPointRenderTarget and bTreesReceiveShadows, with no other changes to shadows at all.... or anything else.capncrunch wrote:@Maken1
Perhaps I'm a little late and you've already resolved this, but for anyone else that's having this issue (strange black grid/scanline overlay on the screen), change your iBlurDeferredShadowMask value back to normal (3) in skyrimprefs.ini. I had the same issue and it's gone now.
I'm pretty sure anyone who followed the nvidia tweak guide and modified that value will have trouble with some of the latest enb configs.
I also like AmbientMinLevel set @ 0.3 as going too high makes my shadows pale.
My solution for now is to use the earlier 0.114 dll.
_________________
2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit
2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit
Re: TES Skyrim 0.114 beta
I can't see your images (you linked only to the thumbnails).Maken1 wrote:Hi capncrunch, how are you?capncrunch wrote:@Maken1
Perhaps I'm a little late and you've already resolved this, but for anyone else that's having this issue (strange black grid/scanline overlay on the screen), change your iBlurDeferredShadowMask value back to normal (3) in skyrimprefs.ini. I had the same issue and it's gone now.
I'm pretty sure anyone who followed the nvidia tweak guide and modified that value will have trouble with some of the latest enb configs.
No man, you are not late im still dealing with it and others problems that are not because enb, its my system as well ( hardware limits ). Id minimized some the problem using more values on the " AmbientMinLevel " , something like +0.3 / 0.45 ( recommended from one user ) at cost of less effect.
Have you try more than 3 on the iBlurDeferredShadowMask? something like 5 or 7 ?
This happen if i use 5 or 7
and this is if i use 3 ( as you recommended as well )
more close you are, more detailed is the problem ( Boris already told about this problem ). In other hand in my case again even at mid range distance is still noticeable the problem ( using AmbientMinLevel=0.1 or 0.2 ).
IF you try more than 3, tell me how it was for you and try if you want AmbientMinLevel=0.45.
Thanks - greetings .
I tried 5 and 7 with the same results (the noticeable grid pattern problem). Messing with the ambient lighting settings seems that anything lower than .45 shows it, but anything .45 or higher does not (however shadows become far less pronounced).
At 3 I had ambient lighting set to .1 with no issues (I was using a shadowmask of 1 when I first noticed the problem).
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Re: TES Skyrim 0.114 beta
Hey +1 same here my friend.DogStar wrote:I'm already on 3 myself... my only chages to Skyrimprefs is using bFloatPointRenderTarget and bTreesReceiveShadows, with no other changes to shadows at all.... or anything else.capncrunch wrote:@Maken1
Perhaps I'm a little late and you've already resolved this, but for anyone else that's having this issue (strange black grid/scanline overlay on the screen), change your iBlurDeferredShadowMask value back to normal (3) in skyrimprefs.ini. I had the same issue and it's gone now.
I'm pretty sure anyone who followed the nvidia tweak guide and modified that value will have trouble with some of the latest enb configs.
I also like AmbientMinLevel set @ 0.3 as going too high makes my shadows pale.
My solution for now is to use the earlier 0.114 dll.
Are you using 1 or 2 for FilterQuality ?
@capncrunch
Ohh crap :S sorry man, check out the previous pages, there is the images i was trying to show.
At 3 + ambient lighting .1 you are ok? Show one screenshot if you can.
After hours and hours of gettings new overclocking for my pc, gpus and for other hand tweaking the SSAO.. i have better results with my pc performance, not that great but at least its some better than before and about SSAO finally i found best settings that not cost me much performance drop and give me some quality i want.
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Re: TES Skyrim 0.114 beta
I have just tried Opethfeldt ENB with V114beta.
I am using his Skyrim.ini and SkyrimPrefs.ini Settings too
Looks great but i have this kind of grid problem
Any idea how to fix this ?
I am using his Skyrim.ini and SkyrimPrefs.ini Settings too
Looks great but i have this kind of grid problem
Any idea how to fix this ?
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.114 beta
Use skyrimprefs.ini tweaked properly, instead of unknown experimental values. Or wait when i'll do noise filtering for case when it's disabled in skyrimprefs.ini
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- *master*
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Re: TES Skyrim 0.114 beta
Selene: Try this earlier d3d9.dll http://www.filefactory.com/file/t46llrj5ek5/n/d3d9.dll
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Opethfeldt ENB v7
Opethfeldt ENB v7
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Re: TES Skyrim 0.114 beta
thanks
its not gone but better already
its not gone but better already
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Re: TES Skyrim 0.114 beta
Thanks for the update. What are the possible quality parameters? Best to worst? 0,1,2? Any other configurable changes to that section?
[SKYLIGHTING]
Quality=1
Just a small request, when you add configurable parameters maybe include what's new in the readme .txt? That includes highest and lowest values for those parameters? Thanks.
[SKYLIGHTING]
Quality=1
Just a small request, when you add configurable parameters maybe include what's new in the readme .txt? That includes highest and lowest values for those parameters? Thanks.