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Disabled all effects on world map to not bother with fixing of bugs.
TES Skyrim SE 0.330
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.330
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Re: TES Skyrim SE 0.330
Thanks for a answer. You are a real "полуночник"
Just forget, that it's a Bethesda game, for a months they can't even solve a bug (related to the Creation Club News) when the game crashes to the deskop if you are connected to the internet, I had to reinstall the whole game some time ago.
As always, one more question You mentioned some time ago - viewtopic.php?f=21&t=5293, that maybe, if you not forget, you make a Nighteye code for non original post processing. Is this still valid ?
Just forget, that it's a Bethesda game, for a months they can't even solve a bug (related to the Creation Club News) when the game crashes to the deskop if you are connected to the internet, I had to reinstall the whole game some time ago.
As always, one more question You mentioned some time ago - viewtopic.php?f=21&t=5293, that maybe, if you not forget, you make a Nighteye code for non original post processing. Is this still valid ?
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim SE 0.330
You mean to add it to shader as code in default preset as standard?
EDIT: according to the code, if values of Params01[5].x,y,z,w are not zero, then its khajiit or vampire vision activated. But for simplicity .w component is enough for this detection.
EDIT: according to the code, if values of Params01[5].x,y,z,w are not zero, then its khajiit or vampire vision activated. But for simplicity .w component is enough for this detection.
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Re: TES Skyrim SE 0.330
hello Boris. just a quick question. is it possible to implement the nice caustics effect for water to enbseries se?
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Re: TES Skyrim SE 0.330
No idea. I didnt bother to dig in to water much, but i can say it is not simple, amount of water shaders in game is over 4000.
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Re: TES Skyrim SE 0.330
the d3d11.dll file makes it so Creation Kit crashes on boot. Anyone have this issue/knows a fix?
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Re: TES Skyrim SE 0.330
I think everybody have this problem, because in SkyrimSE i didnt made cod to disable mod in editor. Can do it, but no idea what is the name of executable of creation kit.
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Re: TES Skyrim SE 0.330
ahh okay, so I should just remove the file temporarily when using CK?
And the CK executable is just named CreationKit.exe
And the CK executable is just named CreationKit.exe
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Re: TES Skyrim SE 0.330
Yes, you need to delete d3d11.dll temporary. Or wait till i make an update, then i hope it will work (no idea, maybe will release it today or tomorrow, i dont want to update just for this).
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Re: TES Skyrim SE 0.330
Creation Kit is openning normally here, even with d3d11.dll file ....
Last edited by phoenixfabricio on 25 Mar 2018, 19:46, edited 1 time in total.
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Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page