TES Skyrim SE 0.477

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Re: TES Skyrim SE 0.477

Hey Boris,Have you considered implementing this feature in the SE version for the LE version?https://www.nexusmods.com/skyrim/mods/51505
This function does not seem to be complicated.


English is not my native language and this is translated by DEEPL. So if the tone offends you, then I am very sorry

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Re: TES Skyrim SE 0.477

Phlunder
That is a bug caused by optimization which i did because of one discord user, it applies clouds shadows to the game shadows at near distance, but it fails when there is no shadow on the objects. I can revert back to old code to fix that, then reflections and specular will have wrong look same as in old versions (for characters mostly the problem).

dorajojo
That feature is very performance costly, i don't want to do it.
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Re: TES Skyrim SE 0.477

Phlunder
I don't have perfect solution to this problem. The only thing i can do is to reduce distance from which such issue starts to be visible, at cost of distance when bugs with specular and reflection on the characters starts to happen.
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Re: TES Skyrim SE 0.477

ENBSeries wrote: 10 Nov 2022, 23:24 Phlunder
I don't have perfect solution to this problem. The only thing i can do is to reduce distance from which such issue starts to be visible, at cost of distance when bugs with specular and reflection on the characters starts to happen.
Thanks for your quick response! I assumed it had something to do with recent fixes, as I didn't see it before. Well, if its a tradeoff for another bug, I understand. I admit its on the cell border of unloaded cells, but it is noticeable as you have bright terrain in front of you switching to dark all the time when travelling the worldspace. I just used freecam to illustrate the issue better here. But thanks for your time and looking into it, either way!

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Re: TES Skyrim SE 0.477

Yes, it was a fix made recently, but didn't know it have this bug. But what do you mean traveling worldspace? This issue do not happen where shadows exists and they are always around player.
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Re: TES Skyrim SE 0.477

Oh I just meant, the issue is also visible from regular player view, not just with freecam. Its of course a bit further away from the player, but noticeable due to the bright terrain suddenly turning dark (from cloud shadows) when the cell loads in:

https://media.discordapp.net/attachment ... /image.png

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Re: TES Skyrim SE 0.477

Found what is happening. When shadow distance is set too big, this issue occurs. Made limit to it so should not occur with usual gameplay, but with tfc still happens. Will be available in the next update.
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Re: TES Skyrim SE 0.477

ENBSeries wrote: 10 Nov 2022, 23:13 Phlunder
That is a bug caused by optimization which i did because of one discord user, it applies clouds shadows to the game shadows at near distance, but it fails when there is no shadow on the objects. I can revert back to old code to fix that, then reflections and specular will have wrong look same as in old versions (for characters mostly the problem).

dorajojo
That feature is very performance costly, i don't want to do it.
How expensive is it exactly? And can't it be made optional for use in high performance computers?

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Re: TES Skyrim SE 0.477

It require all transparent objects to be rendered several times, which is very slow when enable complex particles and complex fire effects of ENBSeries, as they slow already without dublicates. I don't want to make such thing optional, because a lot of work to implement it but very little amount of players will use it. There are other ways to do it at better performance, but they have other negative sides, like require to do dublicates for many shaders, will make loading times twice longer.
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Re: TES Skyrim SE 0.477

Version updated, download again
Added SpecularPowerMultiplier parameter for complex grass. Significantly reduced line transition bug some meters away from camera of skylighting effect. Fixed clouds shadow at lods, partially.
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