@Boris,
That is awesome, I'll forget about DX11. Thank you!
And about the modding geometry for tessellation, etc. I'll spread the word that you need some help and send them your way, just post a message on the news page when you're ready to do that part.
TES Skyrim
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Re: TES Skyrim
Bronze316
You misunderstood, tesselation in dx9 is such tricky thing that without source code of the game almost impossible, but the main problem even with dx11 is how geometry is modelled, displacement makes almost all meshes ripped apart, it's not feature which you can turn only by pressing a button, it's very hard additional work for modellers. What i mentioned about extra native mods which may interact with enbseries - clouds, imposters for plants or stones or anything else which can't be created by game shaders (not classic polygonal rendering).
You misunderstood, tesselation in dx9 is such tricky thing that without source code of the game almost impossible, but the main problem even with dx11 is how geometry is modelled, displacement makes almost all meshes ripped apart, it's not feature which you can turn only by pressing a button, it's very hard additional work for modellers. What i mentioned about extra native mods which may interact with enbseries - clouds, imposters for plants or stones or anything else which can't be created by game shaders (not classic polygonal rendering).
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Re: TES Skyrim
@Boris,
I forgot about that source code issue, my mistake. Ok, no problem. We still have some possibilities with more Parallax mods. The ones out there are pretty nice, but I have no patience to learn that, because I have plans for a new project coming up soon. I'll be going into the creation kit, and testing my hand at the weathers.
I forgot about that source code issue, my mistake. Ok, no problem. We still have some possibilities with more Parallax mods. The ones out there are pretty nice, but I have no patience to learn that, because I have plans for a new project coming up soon. I'll be going into the creation kit, and testing my hand at the weathers.
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Re: TES Skyrim
Ahh ok, still learning here but doesn't tessellation require a heightmap from the alpha channel, so that it doesnt looked ripped apart? Or is there some way you can create tessellation by using the normals from an object?ENBSeries wrote:Bronze316
You misunderstood, tesselation in dx9 is such tricky thing that without source code of the game almost impossible, but the main problem even with dx11 is how geometry is modelled, displacement makes almost all meshes ripped apart, it's not feature which you can turn only by pressing a button, it's very hard additional work for modellers. What i mentioned about extra native mods which may interact with enbseries - clouds, imposters for plants or stones or anything else which can't be created by game shaders (not classic polygonal rendering).
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Re: TES Skyrim
symphonicjohn, thanks, certain effect gives that look but everything else looks bad.
Boris, we can have all new features but we can not achive gionight atmosphere, which he gets with very first version of enb
Working on a new preset. no weather/lighting mods, no sweetfx, just pure enb, bloom eats some of the quality and something else, dont know what.
i know, its not like Confidence-Man preset but here it goes
Boris, we can have all new features but we can not achive gionight atmosphere, which he gets with very first version of enb
Working on a new preset. no weather/lighting mods, no sweetfx, just pure enb, bloom eats some of the quality and something else, dont know what.
i know, its not like Confidence-Man preset but here it goes
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Re: TES Skyrim
RedFlamez
Parallax and tesselation are very different, you can't just set heightmap on to mesh, uv mapping must be very precisely assigned.
Parallax and tesselation are very different, you can't just set heightmap on to mesh, uv mapping must be very precisely assigned.
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Re: TES Skyrim
saltr
Oh, I like where this is going.....
Oh, I like where this is going.....
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Re: TES Skyrim
@saltr,
I agree with Kyo, that looks like a good starting point for a few tweaks.
I agree with Kyo, that looks like a good starting point for a few tweaks.
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Re: TES Skyrim
Is anyone using Tropical Skyrim? I just installed it, going to make a preset for it