You could do that with the enbsunsprite and mix the different code methods in the default enbsunsprite.fx file, I have such a thing planned to be released in my ENB Resources thread as soon as I get some time to sit down and create the sunsprite.bmp file. enbsunsprite would be better suited for such an effect to instead of using the palette which a lot of users use more than the enbsunsprite also with using the palette as the lens "placement" it will be on the screen at all time with the enbsunsprite it will only be there when you look at the sun which I think is a more realistic/natural looking than having on the screen at all time.
At least that's what I think it will be with using the palette to produce a lens effect.
TES Skyrim
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Re: TES Skyrim
New test this is in a shadow @ Day Light the Directional light comes from behind casting the shadow in front
Last edited by CruNcher on 01 Jun 2013, 14:54, edited 1 time in total.
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Re: TES Skyrim
silverbullet:
I did a quick texture which does not look good but it shows the effect at least and it is only visible while looking at the sun. I used the sunsprite method 1 here with a screensize value of 1.0 so it would cover the whole screen.
I will do a better texture and work on the code so it will enhance the enbsunsprite further.
EDIT;
Experimenting a bit with the texture
And as you can see only when you look directly at the sun will it occur
I wan't to see if I can reproduce the Crysis 3 lensflares as I think those looked great actually. Of course it didn't look like what my current texture looks like, it's just me messing around
I did a quick texture which does not look good but it shows the effect at least and it is only visible while looking at the sun. I used the sunsprite method 1 here with a screensize value of 1.0 so it would cover the whole screen.
I will do a better texture and work on the code so it will enhance the enbsunsprite further.
EDIT;
Experimenting a bit with the texture
And as you can see only when you look directly at the sun will it occur
I wan't to see if I can reproduce the Crysis 3 lensflares as I think those looked great actually. Of course it didn't look like what my current texture looks like, it's just me messing around
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Re: TES Skyrim
Thanks
I will work on it more once I get back home from a car cruise meet
I will work on it more once I get back home from a car cruise meet
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Re: TES Skyrim
--JawZ--
Want it !
Want it !
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Re: TES Skyrim
Little to Filmic also not really efficient for VR but anyways nice
It remembers me of 4A Games very nice Rain Lens Shader in Metro last Light, that one is really nicely done also though obviously not the same but some of these Lens Shader effects are really overdone and with VR they will be very strange especially if you can't disable them
Except of course your Player character wears Glasses
Angel Light @ Daytime thx to --JawZ--, Mindflux and Boris for helping me to understand how the Specular Power function works exactly
It remembers me of 4A Games very nice Rain Lens Shader in Metro last Light, that one is really nicely done also though obviously not the same but some of these Lens Shader effects are really overdone and with VR they will be very strange especially if you can't disable them
Except of course your Player character wears Glasses
Angel Light @ Daytime thx to --JawZ--, Mindflux and Boris for helping me to understand how the Specular Power function works exactly
Last edited by CruNcher on 01 Jun 2013, 19:31, edited 5 times in total.
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Re: TES Skyrim
Kinematic ENB + Default Screenarchery Q5 DoF + ELE
I liked both shots here :? So I just posted both
I liked both shots here :? So I just posted both