TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

symphonicjohn
" Finished "..... Hmmmm, what language is that ? :lol:
Well, me being the laziest of the laziest of the lazy asses around, could you just pack the files and throw a link over ? :D

mindflux
;) Well..... and what about * releasing * (ahem !! :lol: cough, cough ....) your setup someday ??? Huh ?.... :D
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Re: TES Skyrim

wrien, I really like the look :)

symphonicjohn, I like the colors of your settings, they keep the game looking like fantasy/RPG while adding detail. The sunset is very cool.

Confidence-Man, check your SSS and reflection settings. Those, combined with direct light power, really affect IL and how it spreads.

mindflux, as always, great lighting!
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Re: TES Skyrim

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Re: TES Skyrim

@CruNcher

THe DOF adds a lot of sharpening. It's not my DoF, i'm basing my preset a lot on another enb (Stakado Cinemascope ENB), so i haven't decided which DOF to use yet. Using some of the effects from it, while making it compatiple with a newer enb-version, and fitting to my own taste. I have changed the enbseries.ini file a lot tho:). With the DoF disabled it looks quite balanced. The third image is with DOF disabled:)

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Re: TES Skyrim

CruNcher wrote:@wrien
Way to much noise due to the over sharpening

@Confidence-Man
Nice shots :)
the last one looks almost like the sword would block the darkness from the right side reaching the left side lol ;)
hmm like the light hits the sword blade which specular reflects out like you said a mirror and becomes the candle, pretty nice though if you get it better under control :)
Though im not sure if the light source is actually the candle though if you say it should be absolute dark then their most probably is no other point or spot light in the region and it seems it's reflecting the point light of the candle :)

You know this effect if you take a mirror or another high specular object hold it into the sun and redirect the light the light depending on the source and material will have different effects on its destination, so you might get a diffused light result.
But im not even sure if this can work with ENB (looking @ your picture though it seems to work) and if @ all wouldn't it need reflections to be active combined with IL and a very high specular surface like the sword in this case ?

I guess the effect looks odd here because we expect the sword to shine and maybe even reflecting the candle (depending on the viewpoint) and due to it's looking so matt rendered it becomes strange, this is btw also a problem i have in my last shots the material result doesn't keep up and make things feel odd :)

Gionight and some others showed some nice screenshots where you actually could see reflections on the Metal sword surface being rendered this is missing here.
Practically all of these shots where though direct light exterior shots i didn't saw this yet in a interior shot working, except on the ground in one shoot here where the window got reflected by setting the reflection param.
Im currently trying to reproduce this for the armor i currently use in my last shoot :)

Though expect a big render slowdown with reflections if you get the reflection on the sword working in this case ;)

Btw what is the NPCs name in the 3rd shot or is this your Character ?
Reflections are actually off in those pics, and that particular candle doesn't have a light. The effect is completely independent of any light source, in fact. I'm thinking it has something to do with the way first-person models are rendered, like they're considered "lit" regardless of any other lighting, so they cause the IL effect if it's turned up too high.

That NPC is the maid in Helga's Bunkhouse in Riften.
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Re: TES Skyrim

chan
Thanks! I'll take that any day.

Kyo
Come on, give the old man a bit of slack :lol:

Upon exiting the said dungeon our hero observes that saturation is getting out of hand...

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Re: TES Skyrim

:o some really nice shots here people, I must say I liked the first 4 from okay very much. And confidence man I just said a little prayer asking for a release of your config.
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Re: TES Skyrim

Forest, the first and last shots are great. The others kinda made me dizzy hahahha

mindflux, I like saturation :)

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Re: TES Skyrim

Rem_NL wrote::o some really nice shots here people, I must say I liked the first 4 from okay very much. And confidence man I just said a little prayer asking for a release of your config.
Maybe prayers will help. I've been trying to balance out these glow effects, they seemingly aren't controlled by any parameter:

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I ended up having to severely darken everything with the palette, and double every intensity setting to try and get the same look.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.

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Re: TES Skyrim

@OhKay I am guessing some of those pics are taking by Valthume. I was wondering what plant/flower mod you are using? Those vanilla or what. I ask because in that area I have these plants and hate the white flowers and the glow they give off. I am using Skyrim Flora Overhaul I think it is from, could be the 2k packs tho too.


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@Confidence-Man Not sure about lights coming from in windows, but I really like the glow from fires used in this preset:

Cypress ENB
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