I agree with Canlocu and I will even say that it would need to be turned down a bit more than that even, but if you are done with ENB's lighting (which would make you the first one to be, satisfied with a look that is) then it won't be a problem but consider how bright other objects are and how much they can be increased before they look as bright as your hair does in that image. It's easier to have a more general color intensity on most objects or at least on most of the the other common bright objects so you won't overblow it in the future when you might feel that brighter lighting is better or feels better.
And also I have yet to see anyone with such bright hair, even though my brother once had almost pure white hair he still didn't have such bright hair in a strong summers day with the sun shining on his hair
TES Skyrim
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Re: TES Skyrim
Last edited by --JawZ-- on 08 Jun 2013, 01:33, edited 1 time in total.
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Re: TES Skyrim
@mindflux - really liking the detail level you are getting in the foliage, actually Confidence-Man, your setup does this very well also.
Speaking of saturation, lol, a shot with 172 (without TAA as I cannot get it to play nice on my system as of yet). Its a bit harsh still but its growing on me. I have almost completely abandoned bloom in this config.
Speaking of saturation, lol, a shot with 172 (without TAA as I cannot get it to play nice on my system as of yet). Its a bit harsh still but its growing on me. I have almost completely abandoned bloom in this config.
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Re: TES Skyrim
NIce Dinkledorf, really nice
That's more or less how I imagined Skyrim would look like back when only the promo videos were there for visual representation of Skyrim.
That's more or less how I imagined Skyrim would look like back when only the promo videos were there for visual representation of Skyrim.
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Re: TES Skyrim
Sure Details to stay visible in different blur stages and fov is absolutely important to me--JawZ-- wrote:I agree with Canlocu and I will even say that it would need to be turned down a bit more than that even, but if you are done with ENB's lighting (which would make you the first one to be, satisfied with a look that is) then it won't be a problem but consider how bright other objects are and how much they can be increased before they look as bright as your hair does in that image. It's easier to have a more general color intensity on most objects or at least on most of the the other common bright objects so you won't overblow it in the future when you might feel that brighter lighting is better or feels better.
And also I have yet to see anyone with such bright hair, even though my brother once had almost pure white hair he still didn't have such bright hair in a strong summers day with the sun shining on his hair
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Re: TES Skyrim
/drool Over that water Dinkledorf. Nice reflection off it and edges don't burn the eyes.
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Re: TES Skyrim
Thank you Jawz and Canlocu, appreciate it.
A few indoors, trying to balance color and saturation in darker areas of the scene, trying being the key word. :?
And one night shot.
A few indoors, trying to balance color and saturation in darker areas of the scene, trying being the key word. :?
And one night shot.
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Re: TES Skyrim
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Re: TES Skyrim
Dinkledorf
Thanks, I'm actually using vanilla foliage for now... Haven't really found a good replacement. I'd say your interiors are shaping up really nicely - I myself usually like to go with a bit more pop but I always go overboard with it, in comparison yours look very balanced and realistic in tones. Nice shadows as well, looks dark and moody but you can still make out details. I bet you could actually play the game
Thanks, I'm actually using vanilla foliage for now... Haven't really found a good replacement. I'd say your interiors are shaping up really nicely - I myself usually like to go with a bit more pop but I always go overboard with it, in comparison yours look very balanced and realistic in tones. Nice shadows as well, looks dark and moody but you can still make out details. I bet you could actually play the game
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Re: TES Skyrim
@mindflux - thanks, I always say to myself that I am not going for realism as its a tough assignment in skyrim, but always end up trying to go that way anyway, ahh well.
I hear you on the pop, and this is still in the works. I have tried so many different ways to control the brights to a reasonable level while keeping everything else balanced. I have new code that I put together to allow for some management of darks and brights that I am still tweaking which will hopefully end up providing desirable results. I have found along the way out that my math skills are pretty sad indeed!
I hear you on the pop, and this is still in the works. I have tried so many different ways to control the brights to a reasonable level while keeping everything else balanced. I have new code that I put together to allow for some management of darks and brights that I am still tweaking which will hopefully end up providing desirable results. I have found along the way out that my math skills are pretty sad indeed!
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Re: TES Skyrim
Kermles has some code that controls the bright and dark areas a bit more specific, if you haven't already tried his enbeffect.fx you might wan't to check it out. It is also applied to the bloom as curve bloom if I remember correctly.