TES Skyrim 0.200

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*blah-blah-blah maniac*
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Re: TES Skyrim 0.200

Dorak wrote:
CruNcher wrote:--JawZ--

Thx i reset it back to defaults and will rather thrust users like you who research things rather then user on the Nexus who believe they are Gurus ;)

Maybe you know what this issue could cause ? (view dependent weather render effects)

I wont post anything anymore oftopic, though i leave this one maybe it interests some other user that also experience this behavior :)

I guess it would be a good time for a own thread somewhere here with CE related issues and what they can caused by and comparing different user setups and render results :)

* pictures *
Oh you are using this... cloud mod ?

I'm really not impressed by it, the concept is great, the realisation on the other hand suffers from massive issues. Z fighting as far as the eye can see, flickering, white outline around almost everything.

Probably engine limitations ( as usual ), not the modder fault, but in the end it's not really worth it.
Sorry it might sound stupid to you but that was a mod, i thought that belongs to the game Alduins Magic Spell effect when he calls the asteroids down on you ;) ?

I guess you refer to Real Clouds but this has surely nothing todo with Soolies Real Clouds it's a Standard Bethesda Magic Spell Shader effect i think

@Boris

I got everything back stable but

For me personally

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false

isn't that stable @ all i got several Windows out of Memory messages (1 for Skyrim another General and then Firefox closed itself) and on that it terminated Firefox after some time though visibly enbhost.exe and tesv.exe stayed pretty constant @ Memory usage but system got unstable anyways and one result in the Intro Scene was as i said poping in NPCs in Scripted Sequences and this texture load issue here those 2 NPCs also poped in right infront of my eyes :D

Image


When the test started my Free Memory was 4.1 GB


Firefox consumed 7xx MB @ the start of the test and later on was terminated by Windows Memory Manager
enbhost.exe (1.2 GB)
tesv.exe (5xx MB)

Total = 1.7 GB (lot of Hard Disk activity, most probably page file swapping)

those values stayed pretty constant but Windows out of Memory messages occurred anyways

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=true

is the most stable for me no out of Memory Messages stable fps, no texture load issues and low latency

tesv.exe (6xx MB) and only very slowly gets higher :)
Last edited by CruNcher on 07 Aug 2013, 14:56, edited 1 time in total.
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*master*
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Re: TES Skyrim 0.200

I'm wondering... when people upscale uGrids, do you guys also upscale uExteriorBCellBuffer in equal amounts?
Nexusforums/Steamcommunity wrote:You must also increase the value of uExterior Cell Buffer=36 so that it is (uGrids+1)*(Ugrids+1) e.g.
Ugrids=5 uExterior=36
Ugrids=7 uExterior=64
Ugrids=9 uExterior=100
Ugrids=11 uExterior=144
Ugrids=13 uExterior=196
This is a common thing I find, and was going to try it with the new .200 today.
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Re: TES Skyrim 0.200

Be aware that ugrids isn't working anymore with the latest Skyrim patch.

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Re: TES Skyrim 0.200

Very lastest update causes CTD when loading any save. Default fixes (T,T,T,512,F) Vsync enabled. I made no changes to INIs in between last 0.200 and this 0.200 version.

Win7 x64
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Re: TES Skyrim 0.200

been running enboost since first release. works flawless on my samsung laptop, intel graphics, windows 8 x64, 8gb ram. 0.200 with 3.0 enboost ctd all game saves. Crashes new game with and without mods enabled. Just trying to pass along bug report. all settings are default. selected x64 os enboost intel hope I can get this going restored 0.199 and 2.3 working again

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Re: TES Skyrim 0.200

Dorak wrote:Be aware that ugrids isn't working anymore with the latest Skyrim patch.
I can't confirm that. It was a lot less reliable before Boris did his optimizations, but right now I'm running them at 11, just like I do my amps.
CruNcher wrote:...
Stop using "@" for "at". For the word you need to press the exact same amount of keys and it looks a hell of a lot less stupid.
And you can actually read the sentences without having to stop for @s all the time.
Where's your head @, man?
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Re: TES Skyrim 0.200

Under what circumstances should the enbhost.exe be running? Cause its nor running on my setup. Everything else works just fine.
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Re: TES Skyrim 0.200

kaffeekranz wrote:
Dorak wrote:Be aware that ugrids isn't working anymore with the latest Skyrim patch.
I can't confirm that. It was a lot less reliable before Boris did his optimizations, but right now I'm running them at 11, just like I do my amps.
Agreed. It's perfectly working now Boris fixed the "optimizations" from Bugthesda :D

Say, kaffee,

what are your ReservedMemorySize and uExterior Cell Buffer with uGrids=11 ?
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Re: TES Skyrim 0.200

Samurai_Smartie wrote:Under what circumstances should the enbhost.exe be running? Cause its nor running on my setup. Everything else works just fine.
as soon as you enable
ReduceSystemMemoryUsage=true

but if you use the Memory Hack it doesn't will use enbhost
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Re: TES Skyrim 0.200

Dorak wrote:Be aware that ugrids isn't working anymore with the latest Skyrim patch.
Ugrids works for me with the latest patch :? i always use ugrids 7.
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