Boris The last test one stutters for me when i look in some directions. FPS drops to 8-10. Happened right inside the first room in Helgen keep, when you're told to search the chests for equipment. I was looking to the right from Hadvar(that's a guide NPC), while standing in the centre of the room. I also found that i have less stutter if looking from first person view...
The 201 release i downloaded 11.08.2013 12:25 has no stutter in this place with the exactly same ini settings.
I'm using:
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
ReservedMemorySizeMb=128
EnableUnsafeMemoryHacks=false
ExpandSystemMemoryX64=true
DisablePreloadToVRAM=false
vsync=false
fixPhysics=true
EnableFPSLimit=false
adaptive quality enabled
Driver version: 320.49
I tried test one again and i'm not wrong. The same direction, FPS down from 75+ to 10-12.
TES Skyrim 0.201
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- *sensei*
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Re: TES Skyrim 0.201
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.201
Definitely works for me, you should set to Off in Skyrim launcher and "Application controlled" in Nvidia control panel - setting to off in NV control panel disables AF totallyNeuba
ForceAnisotropicFiltering=true
MaxAnisotropy=16
is working for you??, while ingame (skyrimprefs) and drivers filtering is disabled (negative lodbias set to clamp)
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Re: TES Skyrim 0.201
electricsheep26354
Oh, yes. Thanks Sir, that was the cause of it. magic
Oh, yes. Thanks Sir, that was the cause of it. magic
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- *master*
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Re: TES Skyrim 0.201
Thanks to whomever posted about this setting in INI:
iTexMipMapSkip=1
I had tested flying the Airship at full speed and forgotten about the edit.
Set to "0", v0.200-0.201 now load enbhost for me.
Test file CTDs once a game is about to render from loading screen, also won't load with SMAA proxied.
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
iTexMipMapSkip=1
I had tested flying the Airship at full speed and forgotten about the edit.
Set to "0", v0.200-0.201 now load enbhost for me.
Test file CTDs once a game is about to render from loading screen, also won't load with SMAA proxied.
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
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Re: TES Skyrim 0.201
After further testing, texture heavy areas are causing fps drops and I sometimes see some textures constantly turning black and loading again. Happens mostly in open cities. Indoors and more VRAM friendly areas are like 0.199.
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Re: TES Skyrim 0.201
Boris, Sorry go off topic (and you're very busy!) but I never did mange to resolve my sun problem
Since I upgrade from a gtx 680 to a 780 I've had this issue: with 326.19 beta Nvidia drivers but same since earliest supported on 780 (320.18)
ENB v0.168 - sunsprite, godrays and sun intensity work but shine through everything (bfloatpointrendertarget=1)
ENB v0.201 (but same from v0.171 onwards) - sunintesity setting does not work looks same at 0 or 10, no sunsprite or godrays
Vanilla just for reference
I'm using K ENB Extensive preset but does the same with default ENB settings and files
I know you've done a fix for this but doesn't work for me have tried different sun textures too. Looks like its a driver issue with my card series. Don't know if it is fixable a via ENB but would be very grateful if you're able to look at what changed in 0.171?
MANY THANKS
i7 3770k @4.1hz, 8gb Corsair RAM, 3GB EVGA GTX 780 SC+ACX Cooler, OCZ Agility 240gb SSD, Windows 7 64-bit
Since I upgrade from a gtx 680 to a 780 I've had this issue: with 326.19 beta Nvidia drivers but same since earliest supported on 780 (320.18)
ENB v0.168 - sunsprite, godrays and sun intensity work but shine through everything (bfloatpointrendertarget=1)
ENB v0.201 (but same from v0.171 onwards) - sunintesity setting does not work looks same at 0 or 10, no sunsprite or godrays
Vanilla just for reference
I'm using K ENB Extensive preset but does the same with default ENB settings and files
I know you've done a fix for this but doesn't work for me have tried different sun textures too. Looks like its a driver issue with my card series. Don't know if it is fixable a via ENB but would be very grateful if you're able to look at what changed in 0.171?
MANY THANKS
i7 3770k @4.1hz, 8gb Corsair RAM, 3GB EVGA GTX 780 SC+ACX Cooler, OCZ Agility 240gb SSD, Windows 7 64-bit
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Re: TES Skyrim 0.201
Warden
You right, i'm sorry, that parameter seems quality of textures (i thought it's no mipmaps for them). Trying to find where the bug is, unfortunately stuck with another one unknown behavior of writing data to host process, could be it the reason of crash.
electricsheep26354
If you mean that 0.171 start to look buggy with sun, this could be not just because of drivers. I did a lot of changes in 0.169, including detection of sun by it's path on the sky (otherwise it's very hard to understand if it's not moons). Probably somehow your sun move by not same path or may be it's distance from camera differ from vanilla game. Guess it's because of some mods, i know some of them somehow can move sun by distance from camera. I can make test versions, but only if you first will try vanilla game without any mods.
to all
So that test actually failed and for half of the users it's better, for another part is worse, right? And what should i do?
You right, i'm sorry, that parameter seems quality of textures (i thought it's no mipmaps for them). Trying to find where the bug is, unfortunately stuck with another one unknown behavior of writing data to host process, could be it the reason of crash.
electricsheep26354
If you mean that 0.171 start to look buggy with sun, this could be not just because of drivers. I did a lot of changes in 0.169, including detection of sun by it's path on the sky (otherwise it's very hard to understand if it's not moons). Probably somehow your sun move by not same path or may be it's distance from camera differ from vanilla game. Guess it's because of some mods, i know some of them somehow can move sun by distance from camera. I can make test versions, but only if you first will try vanilla game without any mods.
to all
So that test actually failed and for half of the users it's better, for another part is worse, right? And what should i do?
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Re: TES Skyrim 0.201
it's hard for me to report, cause every versions so far work fine and normal for me. No issues at all.
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Re: TES Skyrim 0.201
Found what's the problem with iTexMipMapSkip (lower than 1 quality of textures), this happen because data for some textures is wrong, the size of texture passed to creation of it is less than size of allocated buffer of it's data. If i remove most mods, amount of this errors also decreasing (but i not deleted all mods), may be it's because of compression programs used to save images by modders. Don't know yet how to make workaround.
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Re: TES Skyrim 0.201
Thanks Boris, will make a vanilla test in the morning and post results.
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i7 3770k @4.1hz, 8gb Corsair RAM, 3GB EVGA GTX 780 SC+ACX Cooler, OCZ Agility 240gb SSD, Windows 7 64-bit