So we are supposed to leave all these false?
IgnoreThreadManagement=false
IgnoreThreadPriority=false
TES Skyrim 0.111 KAGE
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.111 KAGE
Better yes. I don't know what fails with this parameters, old game patches effectively worked with toggled on, why problems now??? Anyway i disabled completely them and probably remove at all.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 102
- Joined: 15 May 2012, 18:15
Re: TES Skyrim 0.111 KAGE
Could I suggest to let them for people who use old version of the game? (Not my case).
And write aside them something like: //set to false for game version superior to xx.xx.xx ?
And write aside them something like: //set to false for game version superior to xx.xx.xx ?
-
Offline
- *sensei*
- Posts: 250
- Joined: 29 Mar 2012, 16:39
Re: TES Skyrim 0.111 KAGE
ENBSeries wrote:23hudo
В новой версии с сайта я и отключил эти параметры вообще.
Bronze316
So how i should test? Could you give savegame with bug? It could be 2 problems, but without testing i can't fix.
I've uploaded another savegame to the Nexus and these should load up correctly. One is showing the transparency bug and the other showing the sky bug. Thanks in advance!
Here's the link, it'll be listed in the miscellaneous section as "HELP ME BORIS" at the bottom: http://skyrim.nexusmods.com/downloads/file.php?id=15983
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.111 KAGE
Insane Jack
Old versions of game unsupported by me, i can't develop for each one and Steam doesn't allow to run old patches (and it's removed them also). Old patches -> old mods, at least not untill i finish all effects and polishing bugs.
Bronze316
Transparencity is fixed already, are you sure? And this is what i see myself, give me your config (attach to post):
Old versions of game unsupported by me, i can't develop for each one and Steam doesn't allow to run old patches (and it's removed them also). Old patches -> old mods, at least not untill i finish all effects and polishing bugs.
Bronze316
Transparencity is fixed already, are you sure? And this is what i see myself, give me your config (attach to post):
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 250
- Joined: 29 Mar 2012, 16:39
Re: TES Skyrim 0.111 KAGE
ENBSeries wrote:Insane Jack
Old versions of game unsupported by me, i can't develop for each one and Steam doesn't allow to run old patches (and it's removed them also). Old patches -> old mods, at least not untill i finish all effects and polishing bugs.
Bronze316
Transparencity is fixed already, are you sure? And this is what i see myself, give me your config (attach to post):
I just downloaded the binaries again and now I see that the transparency is fixed with the wrapper dll file (5/16/2012 8:09 PM), thanks! I'm not sure how to attach it to this post, but it's on the Nexus site.
-
Offline
- *master*
- Posts: 102
- Joined: 15 May 2012, 18:15
Re: TES Skyrim 0.111 KAGE
I hope not appear like a complete fool for "report" that. It could be the way it is (normal). Be it's strange so... If it could be fix that should be great!
So the thing is about the new shadow. It's clearly seeing on the face, in the case of hood/hat, but I suppose it's general.
Depending on the angle, the distance and the fov the shadow will be correct or not. And actualy, the good combination of the three is rare. So the thing is realy visible, and of course "constantly" changing, which make it more visible.
(after read my post and re-think about it, I don't think the fov matter, only the distance and angle)
Correct shadows : fov=85, good angle, good distance.
False shadows : same as before, just move a little. We can see the face have light where there were none.
Now a comparison with differentes fov. First is fov 50, second is 85. On the 85 (which is not at the same distance for having almost the same size of character) there is even more light on the face.
fov 50
fov 85
Comparison of differents distance with fov 85.
Again with fov 50.
So, am I a fool or not?
So the thing is about the new shadow. It's clearly seeing on the face, in the case of hood/hat, but I suppose it's general.
Depending on the angle, the distance and the fov the shadow will be correct or not. And actualy, the good combination of the three is rare. So the thing is realy visible, and of course "constantly" changing, which make it more visible.
(after read my post and re-think about it, I don't think the fov matter, only the distance and angle)
Correct shadows : fov=85, good angle, good distance.
False shadows : same as before, just move a little. We can see the face have light where there were none.
Now a comparison with differentes fov. First is fov 50, second is 85. On the 85 (which is not at the same distance for having almost the same size of character) there is even more light on the face.
fov 50
fov 85
Comparison of differents distance with fov 85.
Again with fov 50.
So, am I a fool or not?
-
Offline
- *master*
- Posts: 102
- Joined: 15 May 2012, 18:15
Re: TES Skyrim 0.111 KAGE
Yes, I know. I would never suggest that. If it was what it was, sorry. But i though is was more like "doing nothing". Let the two paramaters would implies "supporting" from you? Just curious.ENBSeries wrote: Old versions of game unsupported by me
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.111 KAGE
Insane Jack
Increase quality of shadows, partially this helps. I can't now change them to the better, it's useless spending of time (i'm working on the job also).
Bronze316
You mean download presets from mod? Okay, it's because of ssao mixing code, captured texture of non transparent objects have cleared background of that color, i'll try to find walkaround.
Increase quality of shadows, partially this helps. I can't now change them to the better, it's useless spending of time (i'm working on the job also).
No, it's not hard. But haters will be happy when they don't know what parameters mean and just set everything to "true" and get crash. I'm not a mazohistic person.Let the two paramaters would implies "supporting" from you?
Bronze316
You mean download presets from mod? Okay, it's because of ssao mixing code, captured texture of non transparent objects have cleared background of that color, i'll try to find walkaround.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 102
- Joined: 15 May 2012, 18:15
Re: TES Skyrim 0.111 KAGE
Haha, alright!ENBSeries wrote: But haters will be happy. I'm not a mazohistic person.
I noticed that. I use -1 .ENBSeries wrote:Insane Jack
Increase quality of shadows, partially this helps.
Thanks for your answers!