TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Samurai_Smartie thank you
--JawZ-- thanks, i like it too , i tweak that location first and though it looks ok, then i load another location and it looks not so good, and then i wait for the night in a markarth and it was too much contrast, then i figure out that code for APPLYGAMECOLORCORRECTION is responsible to that contrast, especially this line r1=_c3.w * r1 - r0.y; //khajiit night vision _c3.w. I could find what is stored in _c3 variable, so i put a fix value (1.3) and then another location looks totally bad. All this tweaking starts to annoy me. I just can not keep the consistent look and really wonder is it possible.
Too much text
--JawZ-- thanks, i like it too , i tweak that location first and though it looks ok, then i load another location and it looks not so good, and then i wait for the night in a markarth and it was too much contrast, then i figure out that code for APPLYGAMECOLORCORRECTION is responsible to that contrast, especially this line r1=_c3.w * r1 - r0.y; //khajiit night vision _c3.w. I could find what is stored in _c3 variable, so i put a fix value (1.3) and then another location looks totally bad. All this tweaking starts to annoy me. I just can not keep the consistent look and really wonder is it possible.
Too much text
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- *blah-blah-blah maniac*
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- *sensei*
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Re: TES Skyrim
saltr
Damn.... That lighting is incredible. Whats your DirectLightingIntensity and AmbientLightingIntensity?
Ohkay
Lovely colors, mate!
Damn.... That lighting is incredible. Whats your DirectLightingIntensity and AmbientLightingIntensity?
Ohkay
Lovely colors, mate!
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- *blah-blah-blah maniac*
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Re: TES Skyrim
insomnia_jt, nothing special,
DirectLightingIntensityDay=1.45
DirectLightingIntensityNight=1.2
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
AmbientLightingIntensityDay=0.8
AmbientLightingIntensityNight=0.2
AmbientLightingCurveDay=0.8
AmbientLightingCurveNight=0.8
what is new is a enbeffect file. I put different PP as a function (and some other effect) so I can call them easily and then i create free different color values (different contrast, brightness, ....) and combine them to one color (like layers in photoshop).
If you want to see or try, i uploaded a file at nexus and call it "for insomnia_jt"
http://skyrim.nexusmods.com/mods/33322/?
DirectLightingIntensityDay=1.45
DirectLightingIntensityNight=1.2
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
AmbientLightingIntensityDay=0.8
AmbientLightingIntensityNight=0.2
AmbientLightingCurveDay=0.8
AmbientLightingCurveNight=0.8
what is new is a enbeffect file. I put different PP as a function (and some other effect) so I can call them easily and then i create free different color values (different contrast, brightness, ....) and combine them to one color (like layers in photoshop).
If you want to see or try, i uploaded a file at nexus and call it "for insomnia_jt"
http://skyrim.nexusmods.com/mods/33322/?
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- *blah-blah-blah maniac*
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Re: TES Skyrim
@Asgaard: Gionight's?
Saltr: to me it looks a bit heavy on the contrast in some shots, but it has some really amazing aspects. That rendered quality, which is so very absent from my own shots (by design) is omnipresent in yours. That one with the podlike things is amazing.
As promised: different people and continued adventures in IBL.
Saltr: to me it looks a bit heavy on the contrast in some shots, but it has some really amazing aspects. That rendered quality, which is so very absent from my own shots (by design) is omnipresent in yours. That one with the podlike things is amazing.
As promised: different people and continued adventures in IBL.
Last edited by midhras on 14 Oct 2013, 16:22, edited 1 time in total.
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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- *sensei*
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- *sensei*
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Re: TES Skyrim
@midhras
No!! Kinematic ENB by Kyokushinoyama!!
Your pics looks EPIC!!!
No!! Kinematic ENB by Kyokushinoyama!!
Your pics looks EPIC!!!
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- *sensei*
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Re: TES Skyrim
Saltr seems to be changing his code on a daily basis anyway, but I always love what he does.midhras wrote: Saltr: to me it looks a bit heavy on the contrast in some shots, but it has some really amazing aspects. That rendered quality, which is so very absent from my own shots (by design) is omnipresent in yours. That one with the podlike things is amazing.
This somehow bleached-out look (and this isn't a bad thing, quite the contrary) combined with the contrasts leaves me in awe every single time.
By the way Midhras, you mentioned your bald guy's name a few pages ago, still I'm always thinking 'Max Payne'.
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