TES Skyrim 0.229
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Re: TES Skyrim 0.229
Thanks Boris, thats a lot of good information. It makes more sense now.
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Re: TES Skyrim 0.229
BORIS
Is it possible to bind UseOriginalPostProcessing effect to a key to switch on/off under [INPUT] in enblocal.ini?
I wanted to know if say I can bind this to the same key as nightvision; thus activating nightvision at the same time enabling/disabling UseOriginalPostProcessing and allowing nightvision to work in-game.
I have of course tried the little tricks to enable night vision in ENBseries files, along with many other complicated things however all this also leads to many compromises.
Sorry I cannot send PMs as of yet and didnt want to e-mail you for this silly request.
Is it possible to bind UseOriginalPostProcessing effect to a key to switch on/off under [INPUT] in enblocal.ini?
I wanted to know if say I can bind this to the same key as nightvision; thus activating nightvision at the same time enabling/disabling UseOriginalPostProcessing and allowing nightvision to work in-game.
I have of course tried the little tricks to enable night vision in ENBseries files, along with many other complicated things however all this also leads to many compromises.
Sorry I cannot send PMs as of yet and didnt want to e-mail you for this silly request.
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- *master*
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Re: TES Skyrim 0.229
Messing with settings...caption should be "Man, that looks cold."
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Re: TES Skyrim 0.229
SamEkinci
This will not solve issue, because key states will not be synced between vision and post processing after few times pressed. I'll try again to find something dependent, but pessimistic.
Version updated, download again
This will not solve issue, because key states will not be synced between vision and post processing after few times pressed. I'll try again to find something dependent, but pessimistic.
Version updated, download again
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Re: TES Skyrim 0.229
Boris
Is Timer OK in that one ?...
Is Timer OK in that one ?...
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Re: TES Skyrim 0.229
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Re: TES Skyrim 0.229
I've been following this thread but haven't had a chance to try 0.229 with some compatible water textures until tonight. I found this behavior tied to dispersion - with it enabled I see red/blue/green lines in the water as the character moves through it (note: look near the character's legs in the water). I've seen what looks to be a similar effect (like looking at a prism as sunlight passes through it) in people's screenshots in this thread, but it looks much more natural when the water is undisturbed. Disabling dispersion caused the effect to disappear. I have caustics and parallax enabled and I'm using Pure Waters with the new water normal maps provided for that mod for use with ENB parallax.
This is with Somber ENB (Antique 2.4). I'm using an Nvidia GTX 780 with 320.14 drivers. I re-downloaded 0.229 this evening before observing this. I hope I'm not missing something obvious.
Dispersion ON
Dispersion OFF
This is with Somber ENB (Antique 2.4). I'm using an Nvidia GTX 780 with 320.14 drivers. I re-downloaded 0.229 this evening before observing this. I hope I'm not missing something obvious.
Dispersion ON
Dispersion OFF
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Re: TES Skyrim 0.229
I will not do anything to dispersion, it's not a bug and i'm not supposed to do "fixes" at cost of perfomance.
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Re: TES Skyrim 0.229
Okay, I understand. I just hadn't seen this documented (graphically) yet so I thought I'd post a couple of images. Thanks for the quick response.