TES Skyrim 0.243

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Re: TES Skyrim 0.243

@skysan4298
Try with the 0.236 binaries, you'll probably see a huge difference at 1.5

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Re: TES Skyrim 0.243

Yikes, slap me silly. I never knew the wave was that choppy before. :mrgreen:

v0.236 at 1.5
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Re: TES Skyrim 0.243

All i can do is to visualize waves height (alpha channel) to make sure it's srgb forced by drivers or not, but this will not fix anything, rather for tech report to amd lab (but don't care, i remember they think everything my fault). Well, i did silent update of official build and instead of copying states of original samplers to 10,11,12 used forcing of srgb=false, may be bug is with original shaders or their states not restored or always enabled (why???). Test it please.
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Re: TES Skyrim 0.243

Tested and I'm sorry, still the same rather my performance are decrease a little bit, waiting for the other in any case (at last we'll know that is an AMD drive issue if it is valid for all), but as for now thank you anyway.

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Re: TES Skyrim 0.243

Tested, same results :(
Thank you Boris

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Re: TES Skyrim 0.243

Okay, let's try inverse way, forcing to use srgb in attached test version, check if height of displacement differ from 0.236 and from 0.243 on site.

EDIT: file deleted
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Re: TES Skyrim 0.243

Downloaded test boris but it is really late here so will try to get it done tonight but no promises. will be here in morning my time for sure
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Re: TES Skyrim 0.243

Tested.
Similar results - no waves.

236: http://farm3.staticflickr.com/2894/1175 ... 6dd6_b.jpg
243: http://farm8.staticflickr.com/7303/1175 ... 5063_b.jpg
243 test http://farm3.staticflickr.com/2883/1175 ... 1fe3_b.jpg

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Re: TES Skyrim 0.243

Привет, Борис.
Похоже, что параметры воды Enable shadow и Enable lightning включаются наоборот (при снятых галочках).
Дисплейсмент у меня тоже "поломанный". Он вроде как есть, но невидим (разводы по воде смещены от персонажа).
Еще хотелось бы для затенения AO параметры day/night. Для ночи, в принципе, оно не логично и не нужно..

С Новым Годом, здоровья, хорошего настроя!
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Re: TES Skyrim 0.243

ENBSeries wrote:Okay, let's try inverse way, forcing to use srgb in attached test version, check if height of displacement differ from 0.236 and from 0.243 on site.
AMD user with the same issue as others. The test dll didn't help for me. I have a rather easy way to test - in the Temple of Kynareth the water on the floor is only visible with ENB water on. In fact, I hadn't even noticed that there WAS water there before I saw it with ENB. It's visible with 236, but not with 243 or the test dll.

236:

http://i.imgur.com/br43smm.jpg

243 with test dll:

http://i.imgur.com/mTHmkdB.jpg
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