TES Skyrim 0.240

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim 0.240

prod80 wrote:ELFX author says update 0.4.2 fixes the giant reflections in some water pools, mainly Ragged Flagon. Havent tested yet. If RLO causes the same issue it should be addressed to RLO team to fix, or fix yourself in CK. Not ENB related issue... Either Vanilla lighting is wrong, or lighting mod is wrong.
I have no lighting mod, and I tried disabling WATER but still showed the ball of light.
I went back to 0.239, and it too had the same behavior. Only 0.236 did not.
Here's the same screen capture with 0.236. I'll disable the ENB water when playing in the Ragnvald Canal with 0.240.
Image
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
*master*
Posts: 164
Joined: 23 Sep 2013, 17:30

Re: TES Skyrim 0.240

Aiyen wrote:Perhaps issue is a wrong word for it, but I do not know what else to call it atm.

My point is just that between altering CK values, and editing the enbseries, and enbeffect.fx file you can sort out any "too dark, or not dark enough" "shadow issues" you might have in your presets during certain weathers. Hence I can understand why Boris would not want to spend time on it. It is not his problem that the default image spaces and weather cloud alpha levels are badly done.

But if a feature like you want is coming, then sure I would also happily use it! But just saying that I understand why it might not!
I don't see where the resistance is coming from, honestly. Fixing the issue with the CK? Do you mean altering cloud transparency for specific weathers? I don't know that that would be any more successful at addressing this since Boris has already given us cloud opacity which, as has been established, doesn't accomplish what we're asking for. Tansarville already explained why this can't be mitigated (and just to be clear, by "this" I mean the effect on the imagespace at night under overcast weathers) with available parameters in the enbseries.ini or enbeffect.fx files. That's precisely what we're asking for. Fix it in weathers? Multiple weathers is an amazing tool that Boris has given us, but configuring all the weathers is a monumental task. I don't know of any ENB author that has released a non-beta preset that has full, working weather support. Aside from being a lot of work, relying on individual weathers to address the nighttime effect of cloud shadows is risky. You have to take great care to blend your weathers into one another so you don't have dramatic changes in light levels when one weather shifts to another under such conditions. If all your weathers look the same, what's the point? A parameter that can be set in enbseries.ini would avoid this and it would reduce the amount of configuring that has to go into individual weathers. And for those that say the tools already exist to properly light the imagespace under such circumstances, I have to wonder how ambient lighting (i.e. lighting with no light source!) became a method to "properly" light an imagespace.

I wonder if this is just a language barrier. What I'd like to see is parameters for cloud shadow intensity for different times of day, just as we have for cloud opacity and just about every other intensity parameter currently supported.

Offline
*sensei*
Posts: 373
Joined: 07 Mar 2013, 10:14

Re: TES Skyrim 0.240

Maeldun:

I honestly do not see where you see any type of resistance to anything! I am not opposed to the idea. Hence why I said I would happily use it if it comes! The whole point of my posts was that I could understand why they MIGHT not come!

Offline
User avatar
*master*
Posts: 222
Joined: 05 Jun 2012, 14:47
Location: Canada

Re: TES Skyrim 0.240

After the glowing light in water was brought to my attention, I can confirm that I too have it. It happens with mods enabled and disabled, so RLO (Or ELFX) is not part of the issue.

On testing, I disabled and removed the mods I had installed (Realistic Lighting Overhaul, and Realistic Water TWO only. A minimal setup I had while testing and editing RLO). And the issue was still there. It is related to the Water effect (None of the other effects, enabled or disabled had any effect ecept SSAO, which seemed to help the issue a little bit).

Caustics seemed to have a small part of the intensity of it, but otherwise, the various options for the Water effect made little to no difference in the issue.

Tested on Sapphire Radeon HD 7870 GHz Edition, Drivers 13.11 BETA 9.5 (Which may or may not be the cause, need Nvidia users to confirm or deny issue)

To get to the place I tested at, I used "coc ilinaltasdeep01" from the main menu, ensuring it was a clean game with no mods installed.
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition

Offline
User avatar
*master*
Posts: 222
Joined: 05 Jun 2012, 14:47
Location: Canada

Re: TES Skyrim 0.240

As for the cloud transparency, you'd have to edit the alpha layer in something like Photoshop to allow more holes in the clouds. Otherwise, make a weather-specific setting to increase ambient lighting, or edit the specific weather in the CK.
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition

Offline
*master*
Posts: 164
Joined: 23 Sep 2013, 17:30

Re: TES Skyrim 0.240

Aiyen wrote:Maeldun:

I honestly do not see where you see any type of resistance to anything! I am not opposed to the idea. Hence why I said I would happily use it if it comes! The whole point of my posts was that I could understand why they MIGHT not come!
I was replying to suggestions made by a number of people, Aiyen, so I apologize if that wasn't clear.

Offline
*sensei*
Posts: 373
Joined: 07 Mar 2013, 10:14

Re: TES Skyrim 0.240

Maeldun wrote:
I was replying to suggestions made by a number of people, Aiyen, so I apologize if that wasn't clear.
Was just since you had quoted my response... figured it was then aimed at me, and got a bit confused as to how my intention could be misread! :)

But yeah the whole thing is quite a monumental task to do... Anything with an imagespace attached is just annoying, in an ideal world you could disable them entirely and have only ENB do them. (I know you can, but then you loose effects like night vision etc.)

Also in my preset I got so annoyed with shadows during the night that I reduced direct lighting so much that they are not visible anymore...The intensity was never my main complaint about it, rather that fake light that creates them. They are never correct relative to the light sources during the night. Would be epic to have a mod that enables the moons and/or auroras as the light source!

Offline
Posts: 9
Joined: 13 Dec 2013, 04:15

Re: TES Skyrim 0.240

skysan4298 wrote:I'm seeing this in the Ragnvald Canal water layer, but not other places like Darkwater Pass.
coc Ragnvald03 and look for the water pool at the entrance. I lowered the Caustic Amount to 1.0, but still happened.
The first one next to the ENB GUI is when I panned the camera, and ghosting or ENB water disappeared.
The 2nd one in the middle is how caustic looked.
The 3rd is a ball of light appeared and kept getting bigger until filled the whole screen.
Image
Im still using the version boris had up for a short while with indoor water disabled to work around this (of .240), but I can confirm I still have this bug if using the newest uploaded version.

I can give you my profile if you like boris, though It might be an amd driver issue.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 572
Joined: 23 Aug 2013, 21:59
Location: United States

Re: TES Skyrim 0.240

Aiyen wrote:Would be epic to have a mod that enables the moons and/or auroras as the light source!
Well there is this mod.http://www.nexusmods.com/skyrim/mods/47332/? I've never used it but it made me curious. It shouldn't modify imagespaces (I think) because the author uses CoT to darken his nights which simply lowers the outdoor imagespace ambient light as I understand it. Could check it out!
_________________
AMD Ryzen 5 3600 6C/12T @4.4GHz // 16GB G.Skill Ripjaws V DDR4 3600MHz // ASRock AMD Radeon 5700XT Taichi X 8GB OC+// Samsung 850 Evo 256GB and 500GB SSD // 4 TB Seagate Barracuda // Windows 10 x64
Lumen ENB
My Flickr

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.240

Cloud Shadows work perfect saved as testcase for Driver testing :)

Image
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
Post Reply