TES Skyrim SE 0.310

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Re: TES Skyrim SE 0.310

Would ' float FieldOfView; ' be still recognized in shaders of Skyrim SE version ?
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Re: TES Skyrim SE 0.310

He means if it's external ENB parameter like Timer, ScreenSize and so on.

Something with AntTweakBar seems off, adding strings like

string AF_Title = "mystring";

works but for some reason they are sorted last in the UI. No matter where I put it in code, the string ends up at the bottom.

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Re: TES Skyrim SE 0.310

They always go at bottom, didn't figure out why either...
@ FoV : I'm trying to add some fov-related vars, I'll try and see if it's still functional.
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Re: TES Skyrim SE 0.310

Boris

I noticed bloom is going crazy (like a huge increase in blur scale) when using some very high resolutions, @5120x2880 f.e.
Is there something particular to do to prevent that ?
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Re: TES Skyrim SE 0.310

Oyama
It's not active yet and set to default (65 degrees if i remember). Guess i'll do it later.
Guess there is some error in the math or it's code just need to be changed to be less resolution dependent. I can't tell now, but will look for this.

Marty McFly
Sorry, it's a bug in effect11 shader compiler, i can't find where is it, all strings listed at the end as variable.
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Re: TES Skyrim SE 0.310

Boris
Thank you, when you can.
... Or, maybe, on the contrary, make it MORE resolution dependent. I'll have a look into that.
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Re: TES Skyrim SE 0.310

@Boris

How about a dummy variable with annotation UIWidget="string" to tell the app to treat it as string type?

Code: Select all

float test <string UIName="test";   string UIWidget="string";  >; 
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Re: TES Skyrim SE 0.310

Good idea, i'll think about it
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Re: TES Skyrim SE 0.310

I've been using this. It won't color it as a section title, but I used the minus sign for the section separator.

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bool SkysanVersion <
		string UIName = "------------Organic ENB: v0.310.7";
> = {true};
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Re: TES Skyrim SE 0.310

Hi Boris, would it be possible to get the SSE specular for terrain for Vanilla Skyrim/Oldrim?
SEE uses the alpha section of the normal maps for a specular layer. Kinda like your terrain Parallax.

Example screenshot
https://staticdelivery.nexusmods.com/im ... 968760.jpg

Thanks for your time.
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