TES Skyrim SE 0.310
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: TES Skyrim SE 0.310
Would ' float FieldOfView; ' be still recognized in shaders of Skyrim SE version ?
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
-
Offline
- *blah-blah-blah maniac*
- Posts: 530
- Joined: 30 Jan 2012, 13:18
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: TES Skyrim SE 0.310
They always go at bottom, didn't figure out why either...
@ FoV : I'm trying to add some fov-related vars, I'll try and see if it's still functional.
@ FoV : I'm trying to add some fov-related vars, I'll try and see if it's still functional.
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: TES Skyrim SE 0.310
Boris
I noticed bloom is going crazy (like a huge increase in blur scale) when using some very high resolutions, @5120x2880 f.e.
Is there something particular to do to prevent that ?
I noticed bloom is going crazy (like a huge increase in blur scale) when using some very high resolutions, @5120x2880 f.e.
Is there something particular to do to prevent that ?
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.310
Oyama
It's not active yet and set to default (65 degrees if i remember). Guess i'll do it later.
Guess there is some error in the math or it's code just need to be changed to be less resolution dependent. I can't tell now, but will look for this.
Marty McFly
Sorry, it's a bug in effect11 shader compiler, i can't find where is it, all strings listed at the end as variable.
It's not active yet and set to default (65 degrees if i remember). Guess i'll do it later.
Guess there is some error in the math or it's code just need to be changed to be less resolution dependent. I can't tell now, but will look for this.
Marty McFly
Sorry, it's a bug in effect11 shader compiler, i can't find where is it, all strings listed at the end as variable.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: TES Skyrim SE 0.310
Boris
Thank you, when you can.
... Or, maybe, on the contrary, make it MORE resolution dependent. I'll have a look into that.
Thank you, when you can.
... Or, maybe, on the contrary, make it MORE resolution dependent. I'll have a look into that.
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
-
Offline
- *blah-blah-blah maniac*
- Posts: 565
- Joined: 05 Apr 2014, 10:29
- Location: Taiwan
Re: TES Skyrim SE 0.310
@Boris
How about a dummy variable with annotation UIWidget="string" to tell the app to treat it as string type?
How about a dummy variable with annotation UIWidget="string" to tell the app to treat it as string type?
Code: Select all
float test <string UIName="test"; string UIWidget="string"; >;
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.310
Good idea, i'll think about it
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 331
- Joined: 20 Jul 2013, 00:34
Re: TES Skyrim SE 0.310
I've been using this. It won't color it as a section title, but I used the minus sign for the section separator.
Code: Select all
bool SkysanVersion <
string UIName = "------------Organic ENB: v0.310.7";
> = {true};
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE 0.310
Hi Boris, would it be possible to get the SSE specular for terrain for Vanilla Skyrim/Oldrim?
SEE uses the alpha section of the normal maps for a specular layer. Kinda like your terrain Parallax.
Example screenshot
https://staticdelivery.nexusmods.com/im ... 968760.jpg
Thanks for your time.
SEE uses the alpha section of the normal maps for a specular layer. Kinda like your terrain Parallax.
Example screenshot
https://staticdelivery.nexusmods.com/im ... 968760.jpg
Thanks for your time.