LucidAPs
I'm relax, and i agree with you!! Don't get so worked up for that unimportant things.
TES Skyrim
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- *sensei*
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Re: TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Aye, let's be a happy family again.
But it's not like I'm posting links or naming my mod.
They are leaves not grass, the leaves feel offended now
They are all over my skyrim, even places I don't like, because I replaced the ugly little stones with them.
As I made a mod about the stones, I'm making advertisement AGAINST my own mod it's about meshes not textures.
@Asgaard: I really like the flora density in your screenshots, Trees, grass and their AO
But it's not like I'm posting links or naming my mod.
They are leaves not grass, the leaves feel offended now
They are all over my skyrim, even places I don't like, because I replaced the ugly little stones with them.
As I made a mod about the stones, I'm making advertisement AGAINST my own mod it's about meshes not textures.
@Asgaard: I really like the flora density in your screenshots, Trees, grass and their AO
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Re: TES Skyrim
Pfuscher
How have you replaced the ugly little stones with the leaves?? You copy & paste the leaves texture & mesh and named them with the name of the little stones?!
Oh SHIT!! Now, i speak of mods!!!!! Just kidding, of course!!!
THANKS for your kind words for my screenshots, it's really appreciate!! Because, I spent a lot of time to get this potable result...
How have you replaced the ugly little stones with the leaves?? You copy & paste the leaves texture & mesh and named them with the name of the little stones?!
Oh SHIT!! Now, i speak of mods!!!!! Just kidding, of course!!!
THANKS for your kind words for my screenshots, it's really appreciate!! Because, I spent a lot of time to get this potable result...
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Re: TES Skyrim
You only need to replace the mesh with a one you like more. The mesh has its strings to its textures, so no need to change textures.
Biggest problem is the way Bethesda and the author of your ground cover mod placed the meshes into skyrim. You'll get problems at climatic borders and borders to water.
Like my leaves in the water with raindrops on them, just plain unrealistic. This happens because there are only 4-7 different meshes for those little stones and their placement isn't always correct.
Talking about modding and mods improves screenshots, as we are posting screenshots, I really think enb and modding is linked together.
Edit: That way you get a double ground cover, just like Ezzel suggests.
Grass mods look great from a standing pov, but if you upside down, you'll see the ugly ground
Link without preview:
http://s14.directupload.net/images/140829/938x2n4y.jpg
http://s7.directupload.net/images/140829/jpjij7pj.jpg
Biggest problem is the way Bethesda and the author of your ground cover mod placed the meshes into skyrim. You'll get problems at climatic borders and borders to water.
Like my leaves in the water with raindrops on them, just plain unrealistic. This happens because there are only 4-7 different meshes for those little stones and their placement isn't always correct.
Talking about modding and mods improves screenshots, as we are posting screenshots, I really think enb and modding is linked together.
Edit: That way you get a double ground cover, just like Ezzel suggests.
Grass mods look great from a standing pov, but if you upside down, you'll see the ugly ground
Link without preview:
http://s14.directupload.net/images/140829/938x2n4y.jpg
http://s7.directupload.net/images/140829/jpjij7pj.jpg
Last edited by Pfuscher on 29 Aug 2014, 12:54, edited 5 times in total.
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Re: TES Skyrim
Great shots all,
I have nothing to post because i borrowed my comp.
Guzio, don't touch it, it looks perfect
Asgaard, new enb looks great, small suggestion (hope you dont mind) if you use some kind of PP2 code try to increase EToneMappingOversaturation to fix that white (maybe it will make everything else darker )
I have nothing to post because i borrowed my comp.
Guzio, don't touch it, it looks perfect
Asgaard, new enb looks great, small suggestion (hope you dont mind) if you use some kind of PP2 code try to increase EToneMappingOversaturation to fix that white (maybe it will make everything else darker )
Last edited by saltr on 29 Aug 2014, 12:40, edited 1 time in total.
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Re: TES Skyrim
Pfuscher
Thanks for your answer!! Agree with you: mods improves screenshots!!
saltr
Thanks mate!!! Yes, i use PP2!! Thanks for your tips!! Ok, I'll try "EToneMappingOversaturation"!! But it will not "darken" the overall look??
Thanks for your answer!! Agree with you: mods improves screenshots!!
saltr
Thanks mate!!! Yes, i use PP2!! Thanks for your tips!! Ok, I'll try "EToneMappingOversaturation"!! But it will not "darken" the overall look??
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Re: TES Skyrim
Just edited previous post, probably will
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Re: TES Skyrim
saltr
that is what I feared... But i'll try!!
that is what I feared... But i'll try!!
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Re: TES Skyrim
I'll just chime in here.
Wtf guys, what's all that 'hatred' against Pfuscher for talking about mods?
I'm always happy when I see and learn about something new here, after all we're all here to make Skyrim prettier.
And I'd much rather see some new models and texture maps than someone's 400th waifu, doing some sexy gestures with her ears consisting of 4 polygons.
Seriously.
Wtf guys, what's all that 'hatred' against Pfuscher for talking about mods?
I'm always happy when I see and learn about something new here, after all we're all here to make Skyrim prettier.
And I'd much rather see some new models and texture maps than someone's 400th waifu, doing some sexy gestures with her ears consisting of 4 polygons.
Seriously.
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Re: TES Skyrim
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