Dragon's Dogma
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- *blah-blah-blah maniac*
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Re: Dragon's Dogma
Really looking forward to non-buggy AO and lens flares!
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- *sensei*
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Re: Dragon's Dogma
Boris and dpeasant
Looks awesome
Looks awesome
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Re: Dragon's Dogma
Woahh, those shots look amazing! Looks like the ENB is progressing nicely, great work.
There's something I wanted to point out that hopefully you can find a way to fix. The game doesn't render proper shadows for characters, it renders a really low poly "proxy mesh" and completely ignores any of the armor/clothing you are wearing, hair, etc. The game does render full proper shadows in some cutscenes though, so hopefully there is a way to "switch" that on during gameplay.
There's something I wanted to point out that hopefully you can find a way to fix. The game doesn't render proper shadows for characters, it renders a really low poly "proxy mesh" and completely ignores any of the armor/clothing you are wearing, hair, etc. The game does render full proper shadows in some cutscenes though, so hopefully there is a way to "switch" that on during gameplay.
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- *master*
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- Joined: 26 Apr 2014, 20:05
Re: Dragon's Dogma
Looking great so far Boris... what effects are running in those images, just DoF, bloom and AO?
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- *blah-blah-blah maniac*
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Re: Dragon's Dogma
Just dof, ao and default post process a bit tweaked with higher brightness and contrast.
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Re: Dragon's Dogma
When do you think the first beta will be released? I don't want to put too much effort into my Reshade preset if ENB will come out shortly after, I'd rather tweak this.
Maybe they'll work together though like in Fallout 4?
Maybe they'll work together though like in Fallout 4?
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- *blah-blah-blah maniac*
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Re: Dragon's Dogma
It made my loading screen significantly longer than usual but it's working! Do you think I'll be able to use Reshade alongside? Fallout's ENB used a dx11.dll if I'm not mistaken which didn't conflict with Reshade's but this is using a d3d9.dll.
EDIT: Reshade in the proxy library crashed the game(could you please fix this?). I really really like how you have a HUD toggle option and the AO looks great, especially with that "brute force" option enabled. Is that what you plan for the AO to look like after some polish?
EDIT2: Found a bug
http://imgur.com/a/Og93M
The loading screens are seriously long though.
EDIT: Reshade in the proxy library crashed the game(could you please fix this?). I really really like how you have a HUD toggle option and the AO looks great, especially with that "brute force" option enabled. Is that what you plan for the AO to look like after some polish?
EDIT2: Found a bug
http://imgur.com/a/Og93M
The loading screens are seriously long though.