Rubber-De-Flubber
Shadow/lighting math is this:
output=texture*(lighting*shadow + ambientcolor);
So, if you decrease ambient, shadow will appear more contrast.
Fallout 3 / New Vegas 0.179
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Re: Fallout 3 / New Vegas 0.179
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Re: Fallout 3 / New Vegas 0.179
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Last edited by Rubber-De-Flubber on 25 May 2022, 23:24, edited 1 time in total.
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Re: Fallout 3 / New Vegas 0.179
It did require a little tweaking, but in the end it proved totally worth it. I just use the effect shader to change ambient lighting intensity back up and voila:
onmouseover screenshot comparison <-- demo, not the shadow strength I'm going for myself. Also, most of the effect you see is caused by detailed shadows, because my SSAO is quite light. If you want to compare both SSAO vs detailed shadows vs SSAO+DS vs nothing you can dl this archive with four shots.
I did notice some horizontal, sort of moiré lines in the shadows up close. Those didn't go away at full quality. Do you have any tips how I can do away with them, Boris?
I didn't take a shot, but you can see them on this shot by macintroll:
ENB .179 shadows test by Macintroll, on Flickr
As you see, they're most noticeable at the edges of shadows, in this shot at the edge of the face where the hood shadows are.
onmouseover screenshot comparison <-- demo, not the shadow strength I'm going for myself. Also, most of the effect you see is caused by detailed shadows, because my SSAO is quite light. If you want to compare both SSAO vs detailed shadows vs SSAO+DS vs nothing you can dl this archive with four shots.
I did notice some horizontal, sort of moiré lines in the shadows up close. Those didn't go away at full quality. Do you have any tips how I can do away with them, Boris?
I didn't take a shot, but you can see them on this shot by macintroll:
ENB .179 shadows test by Macintroll, on Flickr
As you see, they're most noticeable at the edges of shadows, in this shot at the edge of the face where the hood shadows are.
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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Re: Fallout 3 / New Vegas 0.179
It's regular noise function which allow to make higher quality at less performance cost. Fixing hardly possible, because i tried many different functions and even manually drawed perfect noise texture (when zoomed out it don't give any tiling look), but all it change is how those lines appear on screen at various angles. I don't know how to keep performance and remove that.
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Re: Fallout 3 / New Vegas 0.179
Just checking. I don't really mind. It's a good compromise to keep performance within limitations.
Say, Boris, what were your main problems with Fallout 3, on an esthetic level? I know you don't really like the direction I'm taking with my ENB (which is totally unrealistic and very limited in colour depth), but I'm amazed how good you've made this game look.
Say, Boris, what were your main problems with Fallout 3, on an esthetic level? I know you don't really like the direction I'm taking with my ENB (which is totally unrealistic and very limited in colour depth), but I'm amazed how good you've made this game look.
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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Re: Fallout 3 / New Vegas 0.179
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Re: Fallout 3 / New Vegas 0.179
Game have bad textures and design. Everything is dirty, rusty and look the same, only geometric form differ, so applying the same texture to other objects do not change anything. Textures are extermely dark and contrasted, they can't be used for photorealistic rendering even with software rasterizers. Environment filled by all the same models and it's hard to understand where you are, only distant big objects, landscape and few unique models helping out. Most texturing done the way i hate, by boolean operations of textured models, so there are no textured edges on most objects, they look flat.
Here is example screenshots from other games, what is similar in Fallout bad (i dislike) and on the contrary.
Bad lazy texturing via boolean operations (even raytracing or huge textures resolution can't help with these):
Good texturing, a lot of work and have great results after modding:
Can't imagine how Fallout 3 may looks like the best, game isn't attractive by graphic. I'm so sad that many PS2 exclusives have great graphics and i don't have them on PC or sources, even would be glad to make their "HD" versions for free.
Here is example screenshots from other games, what is similar in Fallout bad (i dislike) and on the contrary.
Bad lazy texturing via boolean operations (even raytracing or huge textures resolution can't help with these):
Good texturing, a lot of work and have great results after modding:
Can't imagine how Fallout 3 may looks like the best, game isn't attractive by graphic. I'm so sad that many PS2 exclusives have great graphics and i don't have them on PC or sources, even would be glad to make their "HD" versions for free.
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Re: Fallout 3 / New Vegas 0.179
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Re: Fallout 3 / New Vegas 0.179
For me sounds like "do you think making fallout 4 potentially fix the problem?".Do you think a mod of any kind could potentially fix this problem? (Despite the fact it would no doubt take ages to do?)
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Re: Fallout 3 / New Vegas 0.179
I think from this point, I wouldn't be too mad if you decide to stop working on Fallouts. I think you've done everything you could to improve the look of this game and honestly I'm getting tired of it now.
Thanks for your efforts!
Thanks for your efforts!