TES Skyrim 0.204

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
Posts: 26
Joined: 08 Aug 2013, 08:28

Re: TES Skyrim 0.204

After a few hours of testing, I am still getting infinite load screens exiting Windhelm & loading into Windhelm with version 202, darn it. Will try with 204.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17558
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.204

Does anyone use temporal antialiasing of helper mod or better to ignore it in future?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 50
Joined: 10 Jun 2013, 11:07
Location: London, UK

Re: TES Skyrim 0.204

I'm currently on holiday so I'm sorry that I can't help test anything.

I really, really love how TXAA looks Boris, but the helper mod causes issues sometimes. It's unfortunate.

Offline
*sensei*
Posts: 373
Joined: 07 Mar 2013, 10:14

Re: TES Skyrim 0.204

GArfink: I am getting a Eizo CG276 monitor on Monday for work and play & I am hoping I can push my machine more running the game at 2560x1440 resolution, anyone with any tips and advice and pitfalls running at this resolution would be appreciated.
Other then you more then likely have to forget about playing with higher ugrids due to FPS plummeting then not really.
I play at that res with a gtx 660. I had to drop DoF and skylighting and set most values down to medium or low to maintain playable framerates. But the higher resolution is still worth it.


On a more relevant note:

I found no issues so far. Trying to increase the majority of my texture res back up to 2k with 2k normals from 1k too see if I can make it more unstable.
The stuttering is acceptable, and mainly only a cell swap which again is entirely okay.
Did notice that textures tend to load in slower when moving at higher speed mult values. But again nothing that is relevant for playing the game.

Offline
Posts: 60
Joined: 23 Jan 2013, 23:13
Location: IDAHO

Re: TES Skyrim 0.204

NO stutter, NO Freezes, NO CTD and ROCK SOLID Performance. Best Version for my system yet :D

HIGH SETTING WITH UGRIDS 7 ( TRIED CLEAN SAVE WITH 5 and HAD SAME PERFORMANCE)
HEAVILY MODDED GAME.

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false

AS for temporal AA I have only seen one or two presets use ot or the day cycles provided by the helper mod. Problem is the helper mod has a tendency to mess up some things I for one can't use it without it making interiors pitch black even on vanilla install

SYSTEM SPECS: CPU AMD PHENOM II 1065T X6 OC to 3.4GHZ ( YES I KNOW I AM BOTTLENECKING MY GPU)
GPU XFX HD R7950 3GB BLACK EDITION OC to 1100 core/ 1425mem
RAM: 16GB
WINDOWS 7 64 BIT
(NOTE WOULD POST THESE IN A SIG BUT IT IS NOT AVAILABLE ON THE PROFILE EDIT PAGE)
Last edited by rwillia157 on 17 Aug 2013, 20:20, edited 2 times in total.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 506
Joined: 02 Aug 2013, 23:06
Location: New Hampshire, US

Re: TES Skyrim 0.204

I found the helper mod caused lighting issues whenever I used the TFC command ... and since I use it extensively to take screenshots I had to give up using any ENB made that requires it. Can't be 100% sure of course, I was just noticing that often when I came out of TFC mode everything got lighter in color. I had to restart the game to fix it and it was only happening when using the helper mod.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17558
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.204

I can try to make temporal antialiasing without helper mod, it's tricky and will not work some time, but who knows...

If somebody still have freezes which infinite (longer than 10 sec) like GArfink, test attached version in same places, if it elliminate those freeze. It's not recommended for gameplay, because it's block other threads completely, so loading of cells is much slower, but if it really don't have freeze and 0.204 have, then i need to work more on 204

EDIT: file deleted, not testers
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*sensei*
Posts: 432
Joined: 03 Mar 2013, 18:42
Location: Norway

Re: TES Skyrim 0.204

ENBSeries wrote:Does anyone use temporal antialiasing of helper mod or better to ignore it in future?
I have used it on alot 4k screenshots, no other AA comes even close I think (shows alot on shoots with some distance and some close ups)^^
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit

Offline
User avatar
*blah-blah-blah maniac*
Posts: 618
Joined: 18 Jul 2013, 13:08
Location: UK

Re: TES Skyrim 0.204

I really like the way temporal AA looks in game - best AA result by far with very low performance impact (second only to hardware 4xSSAA via Nvidia - but can't use with full ENB effects due to differed rendering - shame because it looks awesome.)

But I don't use temporal AA because helper mod can give me problems with infinite load screens on loading saves and I really don't like the lod textures that appear for a second when entering a new area.

If at some point you can make it work without helper mod I would definitely use.
_________________

i7 11700k @5.2GHz
RTX 4080
32gb DDR4 RAM C16
WDBlack 2TB Gen 4 NVMEe SSD
Over 100TB of additional storage


my Flickr
my videos

Offline
*sensei*
Posts: 312
Joined: 18 Jul 2012, 09:46
Location: Bangladesh

Re: TES Skyrim 0.204

I use TAA all the time with helper mod. Also use TimeOfDay
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
Post Reply