number6 wrote:Boris, in .223 and .224 the interior fog is no longer adjustable with the [PARTICLE] settings. I tried it with only your enb files and a clean skyrim install. If I copy over the d3d9.dll with the .221 version it works.
I also saw the [PARTICLE] settings not taking effect when those changed from ENB Gui, but I had the game system menu up (pause) while this happened. When I resumed the game, the particle settings are taking effect when changed from ENB Gui.
BTW, the interior lightning looked much better even with the previously useless torch. Hope Boris kitchen is not too torched up for this nice enhancement.
_________________ AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209 OrganicENB SE OrganicENB LE
Okay double checked.
Using v.221 then smoke from braziers etc. is controllable using particleintensity.
Its not at v.224. It looks like its stuck at 1.00.
Only change made was changing version and going into the game and test via the GUI.
Water foam is still working, so its odd that its just this and a few other meshes that suddenly do not respond anymore.
Do we have to alter something in the meshes for it to work again with this version or ?
DigitalPrinceX
No alt+tab for full screen mode, in any other cases it's same as game by fails as i remember.
Aiyen
I compared sources and don't see anything which can cause the issue. I'll try to compare again a bit later.
Doshu
That formula is not correct, but it's fit to most players who have 8 gb of ram and it doesn't matter when 16 gb (as it's too much). Perfect value can be found with other software, don't remember how it's named for casuals, "shared video memory" i guess. Anyway real video memory give best performance, but available video memory is bigger than physical always.