Hi Boris,
does the eb vr binary support the large LUTs?
How to upgrade my enb preset to work with large LUT instead of short LUT?
thank you.
TES Skyrim VR 0.457
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Re: TES Skyrim VR 0.457
Last edited by forbeatn on 07 Jul 2022, 16:24, edited 1 time in total.
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Re: TES Skyrim VR 0.457
My mod do not support lut at all, so it have to be implemented via external shaders and you ask wrong person cause i didn't such shaders. And size limited by texture size and vram.
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Re: TES Skyrim VR 0.457
thank s for clarification boris.
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Re: TES Skyrim VR 0.457
If you have such shader, can find and modify there lut code. Simply count how many elements on the original texture and replace that number by new. Also this value can be stored as 1/N or N-1 or 1/(N-1), so change that too.
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Re: TES Skyrim VR 0.457
wow..this worked for me. thx for helping me out. I had to change the resolution value in the enbeffect.fx and the N-1 thing for 2 values.
I wanted to know because I wanted to test some other LUTs with my ENB, now I can
Do you know what are the graphic-advantages of using big LUTs instead of short LUTs?
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Re: TES Skyrim VR 0.457
Bigger lut means less banding artifacts for some colors.
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Re: TES Skyrim VR 0.457
hey boris I have another question.
Would it be possible to work with different LUT on different weathers? with enb hepler VR. You could use it as a global Illumination effect for different kind of weathers.
Would it be possible to work with different LUT on different weathers? with enb hepler VR. You could use it as a global Illumination effect for different kind of weathers.
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Re: TES Skyrim VR 0.457
Again, not possible if you don't know hlsl coding and asking me such things. Some folks did such thing, but don't know which preset use it.
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Re: TES Skyrim VR 0.457
Hi Boris,
Just want to say that I appreciate you supporting Skyrim VR even though you have disdain for the software you need to test it. As a long time ENB user I also appreciate the immense effort you've put into the tool over the years and look forward to what creativity you help enable in the future.
Just want to say that I appreciate you supporting Skyrim VR even though you have disdain for the software you need to test it. As a long time ENB user I also appreciate the immense effort you've put into the tool over the years and look forward to what creativity you help enable in the future.
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Re: TES Skyrim VR 0.457
Hey Boris,
Thank you for working on the VR port of ENB for us.
Could particle lights (ENB Light) be a possible for VR version? I assume due to the stereo nature of VR that these effects may need to be implemented in a new way compared to desktop or is it simply might not be possible... This is taking performance concerns out of the equation because I can assume enb light will be heavy.
Thanks again
Thank you for working on the VR port of ENB for us.
Could particle lights (ENB Light) be a possible for VR version? I assume due to the stereo nature of VR that these effects may need to be implemented in a new way compared to desktop or is it simply might not be possible... This is taking performance concerns out of the equation because I can assume enb light will be heavy.
Thanks again