Pfuscher
Thanks! And oh yeah, I did actually check out how feasible it would be to integrate parallax but it turned out I would have loose the glow shader so it was sadly a no-go.
number6
Thanks a lot! It's always great to hear someone like my mods, otherwise there would be reason to create them.
As for the vanilla ambers, I don't remember/know how messed up the original shaders were (I more or less ditched them completely) but the issue you described is caused by incorrect blending. You can change the state in NiAlphaProperty under each node (if assigned). Of course you should also check Vertex Alpha if it's used, and things like that. Like most people I guess I use Nifskope for editing the meshes.
TES Skyrim
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Re: TES Skyrim
Pfuscher
thanks. I will try them later and will post a few screenshots.
thanks. I will try them later and will post a few screenshots.
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Re: TES Skyrim
I didn't meant to use parallax where a glow shader is needed, but on the other parts. Glow shader > parallaxmindflux wrote:Pfuscher
Thanks! And oh yeah, I did actually check out how feasible it would be to integrate parallax but it turned out I would have loose the glow shader so it was sadly a no-go.
It would be awesome if we could apply multiple shaders though.
Banditpoles with parallax and cubemaps
http://www.file-upload.net/download-113 ... es.7z.html
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Re: TES Skyrim
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Re: TES Skyrim
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AMD Ryzen 2700x 8 Core, Scythe Mugen PCGH Edition, MSI X470 Gaming Pro Carbon, Gainward Geforce GTX 1080 Ti Phoenix, 32 GB G.Skill Trident Z RGB 3200 Mhz, LG 34UM88C-P UHD, Win 10 64 bit
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Re: TES Skyrim
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•••••••Youtube Channel•••••Skyrim Screenshots•••••Skyrim Mods•••••••
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Re: TES Skyrim
TES V: Skyrim - Fantasy Vision ENB
More screenshots here: https://www.flickr.com/photos/132869504 ... 1171019069
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Re: TES Skyrim
@Ewi
I got you bro, I got you
I got you bro, I got you
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I used to be an ENB tweaker like you, but then I overheat my GPU.
I used to be an ENB tweaker like you, but then I overheat my GPU.