Dragon's Dogma

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Re: Dragon's Dogma

wanderjahr
It's ssao only. Use profiler statistics to measure performance. Higher resolution of ssao at lower quality of it and lower filtering quality can be equal by performance to low resolution with high filtering, but outperform by visuals. Supersampling of ssao is not very slow thing like supersampling of image, on the contrary it gives much better quality at low performance cost.

PS: probably i found bug in ssao of one type, which looks like specular when camera fov is low. Gonna check it.
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Re: Dragon's Dogma

@SandvichDISH
0.299 is out so waiting for your preset ;). Damn, can't wait to finish my work tomorrow and start playing again.... Stupid work...

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Re: Dragon's Dogma

Now you just need to wait for me to tweak the vast array of settings I still have at my disposal! I'll try to be quick about it though
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Re: Dragon's Dogma

zaboleqqq wrote:@SandvichDISH
0.299 is out so waiting for your preset ;). Damn, can't wait to finish my work tomorrow and start playing again.... Stupid work...

Tried putting something together with the new update http://www.nexusmods.com/dragonsdogma/mods/10/?

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Re: Dragon's Dogma

Awesome screenshots everyone^^

SandvichDISH
Glad you like them and you are not alone lol ^^
2000+ hours editing Skyrim helped a little and been using Reshade a lot for other games I think that helps too.
Some vanilla enb effect settings are already awesome at default I think, and when I am unsure I skip it temporary :)
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Re: Dragon's Dogma

Hey Boris: Could you paste those AO settings you have there on those screens? That would be super usefull, to all of us I think :-)
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Re: Dragon's Dogma

kalicola
Try putting SizeScale and SourceTextureScale at 1.0 and EnableSupersampling to true and go from there.
This is what I have right now and while it's probably not perfect it looks a lot better than what I had before

Code: Select all

EnableSupersampling=true
UseIndirectLighting=false
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=2
SamplingPrecision=2
SamplingRange=0.42
SizeScale=1.0
SourceTexturesScale=1.0
EnableComplexFilter=true
FilterQuality=4
FilterType=0
AOType=1
ILType=1
AOMixingType=2
AOMixingTypeInterior=2
EnableDenoiser=true
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Re: Dragon's Dogma

kalicola
Sorry, not saved them, my preset if for debugging purposes and looks ugly.

SandvichDISH
SourceTextureScale=1 is wasting of performance with almost zero visual difference. Use 0.5 or lower.
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Re: Dragon's Dogma

SandvichDISH wrote:kalicola
Try putting SizeScale and SourceTextureScale at 1.0 and EnableSupersampling to true and go from there.
This is what I have right now and while it's probably not perfect it looks a lot better than what I had before

Code: Select all

EnableSupersampling=true
UseIndirectLighting=false
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=2
SamplingPrecision=2
SamplingRange=0.42
SizeScale=1.0
SourceTexturesScale=1.0
EnableComplexFilter=true
FilterQuality=4
FilterType=0
AOType=1
ILType=1
AOMixingType=2
AOMixingTypeInterior=2
EnableDenoiser=true
1.0 Size Scale is going to slaughter your performance. Especially when you start talking about hi-res displays.

As I understand it, 1.0 is going to calculate AO for 2,073,000 pixels for a 1920x1080 display. If you drop it down to .694 (1600x900), you are going to calculate for 1,440,000 pixels—210% faster. Drop it down even further, say .444 (1280x720), now you are calculating for 921,600 pixels—517% faster than your original 1.0 value. If you want to be an even 200% faster, drop in a value of .707 (1358x764).

This is the hard part though. Of course (OF COURSE) supersampling a high filtered, unscaled AO is going to look (at least using the AO visualiser) heaps better than knocking things down a few pegs, but the returns are diminishing considering the mounting performance costs. Plus, I'm not sure supersampling unscaled AO is going to yield any visual returns given the resource cost.

I could be wrong though, way wrong. I'm an English major so things like this aren't my strong suit.

EDIT: My numbers were bad and I should feel bad. I fixed them and hopefully nobody noticed.
Last edited by wanderjahr on 27 Jan 2016, 04:47, edited 1 time in total.
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Enhanced Vanilla ENB for Dragon's Dogma

SSAO SizeScale= Efficiency Calculator

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Re: Dragon's Dogma

I got rid of IL and turned my sampling quality and filter quality down, and in the end the performance cost isn't particularly bad. I think it looks way prettier than what I had before at least, and my framerate isn't at all bad either.
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