TES Skyrim 0.192

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Re: TES Skyrim 0.192

ENBSeries wrote:I'd like to see measured graph of two versions.
I would post some if I could get the performance monitor working with skyrim :>

Tried different settings, currently on this (maybe someone can give a pointer what I set wrong..) Got latest .net and installed DXslim that came with program :>
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Re: TES Skyrim 0.192

Boris
Made new tests.
With fix enabled I was able to run @ uGridsToLoad=7 much more longer without CTDs.
Some areas that didn't load have been loading at cost of intense stuttering, but loading.
Crashes still happen, but I'm running the game with as much high-res textures as I can. For everything. Everything. I'm crazy about that.
My game inis are overmaxed as well, they could kill a bull via telepathy :lol:

Thus said, I prefer running @uGrids = 5 without the fix, smooth as butter, than @ 7 with fix enabled. My opinion only.
If you could ever have the TESV's source code.... oh man....
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Re: TES Skyrim 0.192

For people who doesn't know how to make graphs, just use this tool : http://skyrim.nexusmods.com/mods/6491/

You need to configure it with path to Skyrim.ini, path to tesV.exe, and path to exe you use to launch the game (can be skse_loader.exe or attk.exe). You have to specify the GPU to evaluate too. Don't forget to check "Attempt to use custom D3D9.dll".

Image

Use this tool to launch Skyrim if you want to bench it. When you quit the game, the graph is complete. Do a screenshot (there is a button in the soft) and post it, either by hosting it in imageshack.us or putting it as attachment.

Hope it'll help some people.

yersinia

You settings seem ok. Do you have SLI enabled ? Do you use the latest version of SPM ? Is any other overlay program like Dxtory or Fraps open ? I don't minimize the appli though. Try to close every not usefull background software.
Last edited by KuroTenshi on 20 Jul 2013, 19:27, edited 1 time in total.
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Re: TES Skyrim 0.192

Oyama wrote:Boris
Made new tests.
With fix enabled I was able to run @ uGridsToLoad=7 much more longer without CTDs.
Some areas that didn't load have been loading at cost of intense stuttering, but loading.
Crashes still happen, but I'm running the game with as much high-res textures as I can. For everything. Everything. I'm crazy about that.
My game inis are overmaxed as well, they could kill a bull via telepathy :lol:

Thus said, I prefer running @uGrids = 5 without the fix, smooth as butter, than @ 7 with fix enabled. My opinion only.
If you could ever have the TESV's source code.... oh man....
Talked with HiAlgoBoost's devs about 0.192. They are completely upgrading their engine. Will be interesting to fix stuttering while keeping a stable and beautiful game.
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Re: TES Skyrim 0.192

HiAlgoBoost unsupported and i have strictly negative position against using ENBSeries with such tools, my mod is for better graphics, not to degrade it!!!

EDIT: anyway i'm tired, users want too much from memory fix and raising memory usage till next CTDs, it's not my problem, i'm pass.
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Re: TES Skyrim 0.192

KuroTenshi
Thank you for help^^ I do have SLI on atm, can have a go without. no other programs on :>

Boris
I think 0.192 on download page works well except the cell load stutter. Still an Epic update above expectations in my book :)
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Re: TES Skyrim 0.192

ENBSeries wrote:HiAlgoBoost unsupported and i have strictly negative position against using ENBSeries with such tools, my mod is for better graphics, not to degrade it!!!

EDIT: anyway i'm tired, users want too much from memory fix and raising memory usage till next CTDs, it's not my problem, i'm pass.
Yes I am totally aware. But I am talking about optimization. the result on Far Cry 3 (newer engine) is far better than with Skyrim.
I don't admire landscape when I am quicky turning my head, fighting or sprinting.

Nobody ask you to support HiAlgoBoost. But HiAlgoBoost's devs want to support ENB. If anybody has CTDs without ENB, he could use your memory fix (in Phinix ENB for example or by disabling graphic enhancements) + HiAlgo to limit stuttering. CTDs caused by bad memory management don't occur only with heavily modded games.

By the way, your fix is already good. It allows Skyrim to work (nearly) like any well programmed game. So you can stop working on it if it sucks you. It's already a great improvement for everybody. Then, it's up to us to make a game with no mod conflicts and adapted to our rigs. Before, even making a game adapted to our rigs would cause CTDs...
BTW, if I want to drastically reduce stuttering, I can play Skyrim on a SSD ^^. So, thanks to you, we now have solutions.
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Re: TES Skyrim 0.192

it's to late he already removed that ENB version so i guess this means ReduceSystemMemory never existed and i was once again to late for testing this ;)
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Re: TES Skyrim 0.192

CruNcher wrote:it's to late he already removed that ENB version so i guess this means ReduceSystemMemory never existed and i was once again to late for testing this ;)
Vilain !!!! You scared me !!!! 0.192 is here, and can be downloaded. If Boris decides not to improve further memory management, it's ok. He already did excellent work.
Last edited by KuroTenshi on 20 Jul 2013, 21:27, edited 1 time in total.
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Re: TES Skyrim 0.192

KuroTenshi wrote:
CruNcher wrote:it's to late he already removed that ENB version so i guess this means ReduceSystemMemory never existed and i was once again to late for testing this ;)
Vilain !!!! You scared me !!!!
http://enbdev.com/enbseries_skyrim_v0192.zip ---> 404
Check stuttering and performance difference with this version when enabled memory fix. Compare to 0.192 which is on web site now (updated today) via graph

EDIT: file deleted <---
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