Trillville: great work again. A very soft look, and deep shadows. Gorgeous. I really should just adopt your enb and leave my own stuff well enough alone.
A couple of random shots using my new settings. I think they only work well under certain conditions. I fear it won't be long before I have to get a new version together. I'm already seeing all kinds of problems :/
What can I say? I like to play in the darkness, and I love using lanterns, torches, light spells or just nothing. I've played too much Amnesia, really.
TES Skyrim
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Re: TES Skyrim
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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Re: TES Skyrim
@midhras: That last screenshot is gorgeous!
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English isn't my native language
CPU: i7 3770K @ 3,4 GHz (3,9 GHz with Turbo); RAM: Corsair 8 GB DDR3 1600 MHz; GPU: Asus GTX 980 Strix; Mainboard: Asrock Z77 Pro 3; SSD: Samsung 830 128 GB; HDD: 2 TB
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Re: TES Skyrim
Guys, why don't you modify weather colors with Creation Kit? This will give much more realistic look, i tried that myself and some screenshots done with such changes. It's like GTA4 weather modifcation, original values incorrect.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Re: TES Skyrim
I am going too, trying to achieve the most "natural" look I can, so far so good, needs some more adjustment but it's not just the weather
a lot of the textures just have bad specular maps, it's inconsistent
a lot of the textures just have bad specular maps, it's inconsistent
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Re: TES Skyrim
I'm already working with custom weather patterns, just need some time to finish the nights.ENBSeries wrote:Guys, why don't you modify weather colors with Creation Kit? This will give much more realistic look, i tried that myself and some screenshots done with such changes. It's like GTA4 weather modifcation, original values incorrect.
And I would like to give you some feedback on the new ENB version. I think it's a great improvement in terms of shadowing and the new parallax features are awsome, but I did like the old SSAO more, it seems like almost nothing gets affected by SSAO in the new version, only very close objects. I really liked the SSAO on landscapes that the old versions provided. And sadly I still get some bugs when SSIL is enabled (I can post a screenshot if you want, it's kind of hard to explain).
I guess I stick to v102 for now, only because of SSAO, but I really like the new features that KAGE has, great work Boris!
(I'm on ATI)
@midhras: I really like the first and the last shot.
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My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?
My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?
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Re: TES Skyrim
T.A.Z
I wrote in description that ssao now have working correctly ranges of fading, so you must to modify manually these two variables to make ssao visible on mountains (but ssao fade still depends from fog, so in the rain it will be closer than in clear sky).
SSAO bugs are welcome in other thread you know where.
I wrote in description that ssao now have working correctly ranges of fading, so you must to modify manually these two variables to make ssao visible on mountains (but ssao fade still depends from fog, so in the rain it will be closer than in clear sky).
SSAO bugs are welcome in other thread you know where.
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Re: TES Skyrim
Odd, I played around with those values and couldn't notice any diference. I'll have a look at it again. Maybe pushing the fog further back does the trick.ENBSeries wrote:T.A.Z
I wrote in description that ssao now have working correctly ranges of fading, so you must to modify manually these two variables to make ssao visible on mountains (but ssao fade still depends from fog, so in the rain it will be closer than in clear sky).
SSAO bugs are welcome in other thread you know where.
Thanks for your reply.
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Re: TES Skyrim
Amazing midhras! you last pic is epic!
some screenshots of the next update
some screenshots of the next update
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Re: TES Skyrim
T.A.Z
May be problem is in modified weather properties, if you have any? Because fade distance attached to fog distance and game have two separate distance fog types (it's silly, never saw such solution). I checked in many areas and weather conditions if fading is set correctly and even FogFadeRange can be set between 0..10000000, so enough. Actual SSAO code wasn't changed, only mixing with final image and this fading.
theradikal11
What is the mod for that additinal trees in Whiterun? I hate empty environment of vanilla.
May be problem is in modified weather properties, if you have any? Because fade distance attached to fog distance and game have two separate distance fog types (it's silly, never saw such solution). I checked in many areas and weather conditions if fading is set correctly and even FogFadeRange can be set between 0..10000000, so enough. Actual SSAO code wasn't changed, only mixing with final image and this fading.
theradikal11
What is the mod for that additinal trees in Whiterun? I hate empty environment of vanilla.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7